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Hydra question (2003 thread)
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<blockquote data-quote="paulewaug" data-source="post: 1129406" data-attributes="member: 5899"><p>Hey Sanackranib,</p><p>well one problem is the Hydra's <em>Combat Reflexes</em> allow it to make AoOs while flat-footed so every one of the charatcers that attacked it without the benefit of the <strong>Improved Sunder Feat</strong> would have suffered AoO's and even at "only 1 head per AoO per character" that would have made the encounter tougher. </p><p></p><p>Also I'm pretty sure that the Magic Missile can't (by the rules) target a head, only the body, so that wouldn't have worked out to well either.</p><p></p><p>Now factor in the fact the the stumps need to be burned or else 2(!) heads spring out in <em>1d4 rounds</em> and things could have been a bit tougher there also. </p><p>Especially since (page 156 MMv.3.5) "A hydra does not die from losing its heads until all its heads have been cut off and the stumps seared by fire or acid."</p><p></p><p></p><p>It's easy to make mistakes as Dm with a critter that has changed as much, from 3.0 to 3.5, as the hydra has. </p><p> Maybe make them fight another one soon and let them learn how an "old school hydra" compares to the "new school version." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="paulewaug, post: 1129406, member: 5899"] Hey Sanackranib, well one problem is the Hydra's [i]Combat Reflexes[/i] allow it to make AoOs while flat-footed so every one of the charatcers that attacked it without the benefit of the [b]Improved Sunder Feat[/b] would have suffered AoO's and even at "only 1 head per AoO per character" that would have made the encounter tougher. Also I'm pretty sure that the Magic Missile can't (by the rules) target a head, only the body, so that wouldn't have worked out to well either. Now factor in the fact the the stumps need to be burned or else 2(!) heads spring out in [i]1d4 rounds[/i] and things could have been a bit tougher there also. Especially since (page 156 MMv.3.5) "A hydra does not die from losing its heads until all its heads have been cut off and the stumps seared by fire or acid." It's easy to make mistakes as Dm with a critter that has changed as much, from 3.0 to 3.5, as the hydra has. Maybe make them fight another one soon and let them learn how an "old school hydra" compares to the "new school version." ;) [/QUOTE]
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Hydra question (2003 thread)
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