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Hydra Tactics
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<blockquote data-quote="kigmatzomat" data-source="post: 3181768" data-attributes="member: 9254"><p>Hydras love fighting boats. Assuming the channel is deep enough, they can swim beneath it and then "surround" the boat with their heads. If things get bad they can always consider capsizing it with the bulk of their bodies. Bridges can be used for the same effect.</p><p></p><p>Consider using a cryohydra of the same CR. Then use the ice breath to kill & freeze the water around prey. Anyone with evasion who's save resulted in no damage landed on top of the ice. I gave the victims penalties equal to being hit by a tanglefoot bag. My house rule was that to use escape artist to wiggle free or a strength check to break the ice required beating a DC equal to the half the cold damage done by the cone (befores save). If they sundered the ice it had 1hp/2 damage dealt and hardness 1. Needless to say, the cryohydra tended to overlap jets of cold to make the ice as thick as possible. </p><p></p><p></p><p>Pyrohydras will use a similar stunt; setting fires in the swamp to drive prey into the streams where they can be attacked at leisure. </p><p></p><p></p><p></p><p>Lernian hydras have a particuarly nasty trick: self mutilation. The thing is, when one head gets the idea, the others will ensure it is followed through, even to the originator so I tended to use it only when the lernian hydra was facing a foe that had mauled it pretty bad the first time around.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 3181768, member: 9254"] Hydras love fighting boats. Assuming the channel is deep enough, they can swim beneath it and then "surround" the boat with their heads. If things get bad they can always consider capsizing it with the bulk of their bodies. Bridges can be used for the same effect. Consider using a cryohydra of the same CR. Then use the ice breath to kill & freeze the water around prey. Anyone with evasion who's save resulted in no damage landed on top of the ice. I gave the victims penalties equal to being hit by a tanglefoot bag. My house rule was that to use escape artist to wiggle free or a strength check to break the ice required beating a DC equal to the half the cold damage done by the cone (befores save). If they sundered the ice it had 1hp/2 damage dealt and hardness 1. Needless to say, the cryohydra tended to overlap jets of cold to make the ice as thick as possible. Pyrohydras will use a similar stunt; setting fires in the swamp to drive prey into the streams where they can be attacked at leisure. Lernian hydras have a particuarly nasty trick: self mutilation. The thing is, when one head gets the idea, the others will ensure it is followed through, even to the originator so I tended to use it only when the lernian hydra was facing a foe that had mauled it pretty bad the first time around. [/QUOTE]
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