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hypathetical 5e from YOU...Forked Thread: Academic Studies Recent Edition Wars
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<blockquote data-quote="TwinBahamut" data-source="post: 4845925" data-attributes="member: 32536"><p>I think I will just ignore some of the bickering and get back to the kind of imagining the OP started this thread with.</p><p></p><p>If I were to create a 5E, I would start with the idea of just cleaning up and refining 4E.</p><p></p><p>First off, I would stick with the 4E class system, where each character chooses a class at the beginning and sticks with it, rather than the 3E system of choosing a class at each level. I think it just works better. I would also probably keep some version of the roles system, though I would probably change it somewhat and try to more explicitly work against some of the preconceptions that bog down certain roles.</p><p></p><p>I think I would really alter the powers system. To be honest, I really think that the at-will/encounter/daily breakdown is flawed. I would much rather see a system that combines a limited number of encounter powers that define the flow of battle in the same way the 4E daily powers do, and a much larger number of at-will powers. Generally, I think I would try to prevent characters from having to replace older powers, and would instead focus on giving classes a fewer number of powers that present more significant and understandable choices.</p><p></p><p>I think some kind of radical change to the Power Source system is called for, though I am not exactly sure what. I think more flexibility and less pigeonholing might be in order (is there really anything wrong with a Power Source that only has one class?).</p><p></p><p>I would keep the Tier system, but I think I would do more to exaggerate the thematic differences between the Tiers. The Heroic tier might end up looking more realistic, but I would make the Epic tier far more fantastic and over-the-top.</p><p></p><p>I would definitely kill off the +x bonus sacred cow. I would also clean up the Weapon/Implement divide, so that you don't see weird things like characters using weapons as implements all the time. Generally, I would probably try to reduce the number of magic items that characters carry even further.</p><p></p><p>I would keep many of the great ideas 4E introduced for monster design, but I would probably alter a few assumptions so that Solos could actually work as intended and fight a team of PCs on their own.</p><p></p><p>I think I would probably try to replace the entire Skill system with something else (perhaps an expanded version of Utility Powers), to reduce the perhaps unnecessary differentiation between Skills and Powers.</p><p></p><p>There would probably be countless other things I would do regarding specific classes and such, but I probably don't need to mention them here.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 4845925, member: 32536"] I think I will just ignore some of the bickering and get back to the kind of imagining the OP started this thread with. If I were to create a 5E, I would start with the idea of just cleaning up and refining 4E. First off, I would stick with the 4E class system, where each character chooses a class at the beginning and sticks with it, rather than the 3E system of choosing a class at each level. I think it just works better. I would also probably keep some version of the roles system, though I would probably change it somewhat and try to more explicitly work against some of the preconceptions that bog down certain roles. I think I would really alter the powers system. To be honest, I really think that the at-will/encounter/daily breakdown is flawed. I would much rather see a system that combines a limited number of encounter powers that define the flow of battle in the same way the 4E daily powers do, and a much larger number of at-will powers. Generally, I think I would try to prevent characters from having to replace older powers, and would instead focus on giving classes a fewer number of powers that present more significant and understandable choices. I think some kind of radical change to the Power Source system is called for, though I am not exactly sure what. I think more flexibility and less pigeonholing might be in order (is there really anything wrong with a Power Source that only has one class?). I would keep the Tier system, but I think I would do more to exaggerate the thematic differences between the Tiers. The Heroic tier might end up looking more realistic, but I would make the Epic tier far more fantastic and over-the-top. I would definitely kill off the +x bonus sacred cow. I would also clean up the Weapon/Implement divide, so that you don't see weird things like characters using weapons as implements all the time. Generally, I would probably try to reduce the number of magic items that characters carry even further. I would keep many of the great ideas 4E introduced for monster design, but I would probably alter a few assumptions so that Solos could actually work as intended and fight a team of PCs on their own. I think I would probably try to replace the entire Skill system with something else (perhaps an expanded version of Utility Powers), to reduce the perhaps unnecessary differentiation between Skills and Powers. There would probably be countless other things I would do regarding specific classes and such, but I probably don't need to mention them here. [/QUOTE]
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