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hypathetical 5e from YOU...Forked Thread: Academic Studies Recent Edition Wars
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<blockquote data-quote="M.L. Martin" data-source="post: 4845989" data-attributes="member: 4086"><p>I'd give <em>serious</em> attention to whether or not this fear of 'splitting the fanbase' and the desire to create one game to rule them all during the WotC era has been good for the game and the overall hobby. </p><p> </p><p> If not, then I'd give serious consideration to creating a modular rules-set that starts from a general baseline that can be left 'as is' for standard, 'beer and pretzels', minis-free dungeon-crawling play, but launches immediately with 'snap-on' rules to support things like increased character customization, tactical combat, heavier skill and personality-focused roleplaying, domain rulership and wargaming, etc. </p><p> </p><p> 'Central' products would be designed for use with the baseline rules set and the main combinations of options, while more specialized products would be done as PDFs or third-party licensees for gamers who focus on a more specific style of play.</p><p></p><p> Something like this appears to have been the goal of the PLAYER'S OPTION products, although how well they achieved that goal is open to debate.</p><p></p><p> This would probably run D&D into the ground. That's what happens when you place someone who's not really a D&D fan in charge. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="M.L. Martin, post: 4845989, member: 4086"] I'd give [i]serious[/i] attention to whether or not this fear of 'splitting the fanbase' and the desire to create one game to rule them all during the WotC era has been good for the game and the overall hobby. If not, then I'd give serious consideration to creating a modular rules-set that starts from a general baseline that can be left 'as is' for standard, 'beer and pretzels', minis-free dungeon-crawling play, but launches immediately with 'snap-on' rules to support things like increased character customization, tactical combat, heavier skill and personality-focused roleplaying, domain rulership and wargaming, etc. 'Central' products would be designed for use with the baseline rules set and the main combinations of options, while more specialized products would be done as PDFs or third-party licensees for gamers who focus on a more specific style of play. Something like this appears to have been the goal of the PLAYER'S OPTION products, although how well they achieved that goal is open to debate. This would probably run D&D into the ground. That's what happens when you place someone who's not really a D&D fan in charge. ;) [/QUOTE]
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