Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
hypathetical 5e from YOU...Forked Thread: Academic Studies Recent Edition Wars
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 4846866" data-attributes="member: 58197"><p>True, but that system is limited in scope and easy to forget, not to mention being only really useful to people with Acrobatics training. I want a stunt system that jumps up and down and yells "Hey, use me!" every time a player looks down at his/her character sheet. Hence the stunt points. (To further encourage free-form stunts, stunt powers should have moderately specialized utility; e.g., Turn Undead.)</p><p></p><p>Further thoughts:</p><p></p><p>With regard to skill challenges, redesign the skill system with them in mind. Take the example skill challenges in the DMG and build on them to create a set of challenging, mechanically interesting "encounters," while at the same time making them more generic and applicable to different situations. Design them around being referenced at the game table. Ideally, any time a noncombat situation comes up, the DM should be able to crack the DMG to the appropriate skill challenge, "fill in the blanks," and go.</p><p></p><p>Some examples:</p><p></p><ul> <li data-xf-list-type="ul">The Plea for Aid: Talk an NPC into helping you.</li> <li data-xf-list-type="ul">The Infiltration: Sneak the party past guards or sentinels.</li> <li data-xf-list-type="ul">The Interrogation: Get a prisoner to talk.</li> <li data-xf-list-type="ul">The Journey: Travel across a stretch of wilderness.</li> <li data-xf-list-type="ul">The Bargain: Negotiate an exchange of goods and/or services.</li> <li data-xf-list-type="ul">The Search: Locate a hidden place or object.</li> <li data-xf-list-type="ul">The Escape: Get away from pursuing forces.</li> </ul><p>(Many of these already exist in the 4E DMG; I want to make them bigger, better, more interesting, and easier to adapt.)</p><p></p><p>Add a Backgrounds chapter to the PHB, in which you choose your character's background in broad strokes. This includes things like non-adventuring skills, profession, and so forth. Start with the background system in Scales of War and develop it - while at the same time reducing or eliminating the impact on adventuring mechanics; people should <em>not</em> be picking their backgrounds in order to optimize skill bonuses.</p><p></p><p>Reduce the number of magic items, while making each item much more interesting. Instead of thousands of three-line statblocks, the 5E Adventurer's Vault should contain a couple hundred generic items, plus 50 to 100 artifacts. Artifacts would resemble 3E items of legacy. They would grow with the character, each artifact having multiple stunt powers available at different tiers, unlockable properties, and so forth.</p><p></p><p>The idea here is that artifacts take the place of the current weapon/armor/neck slot items as the core items that everybody is expected to have. Each character is expected to have, let's say, 1 artifact per tier; so you get your first in Heroic, your second in Paragon, and your third in Epic, plus a handful of generic magic items. Generic magic items round out your character; they include "plain-vanilla" magic weapons and armor, specialized utility items, and consumables.</p><p></p><p>Yes, this means you could find and affix the Hand of Vecna in the Heroic tier. Of course, you won't learn to wield its full power until Epic. But you do get to be the guy with the Hand of Vecna... with all that that entails. (Most artifacts would be much less world-specific, of course; they would be things like the sword Flametongue, or the Staff of the Magi, or the Holy Avenger. But it wouldn't be D&D without the Hand of Vecna.)</p><p></p><p>Incorporate RP elements in the form of skill challenge modifiers. Be sure to balance them against each other, not against non-RP mechanics. For instance, if you possess the Hand of Vecna, you might get 2 automatic successes in any skill challenge dealing with the followers of Vecna, but 2 automatic failures in any skill challenge dealing with servants of Lawful Good deities.</p><p></p><p>Since +X items are going away, of course, the DM does not <em>have</em> to hand out that many artifacts. The game will be fairly understanding if you give out more or less; it won't throw the math off.</p><p></p><p>Recognize that some players like to play the fox and some like to play the hedgehog, and design accordingly (for those not familiar with it, I'm riffing on the saying that "the fox knows many things, the hedgehog knows one big thing"). Design some classes as fox classes, where you get a large number of powers, and other classes as hedgehog classes, where you get a small number of powers and an across-the-board bonus to compensate.</p><p></p><p>For instance:</p><p></p><p>Fighter (fox) vs. Barbarian (hedgehog)</p><p>Druid (fox) vs. Cleric (hedgehog)</p><p>Wizard (fox) vs. Sorceror (hedgehog)</p><p>Rogue (fox) vs. Ranger (hedgehog, at least in combat)</p><p>Warlord (fox) vs Paladin (hedgehog)</p><p></p><p>(I'm not wedded to that specific arrangement, incidentally. It's just showing one way the classes might be sorted out.)</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4846866, member: 58197"] True, but that system is limited in scope and easy to forget, not to mention being only really useful to people with Acrobatics training. I want a stunt system that jumps up and down and yells "Hey, use me!" every time a player looks down at his/her character sheet. Hence the stunt points. (To further encourage free-form stunts, stunt powers should have moderately specialized utility; e.g., Turn Undead.) Further thoughts: With regard to skill challenges, redesign the skill system with them in mind. Take the example skill challenges in the DMG and build on them to create a set of challenging, mechanically interesting "encounters," while at the same time making them more generic and applicable to different situations. Design them around being referenced at the game table. Ideally, any time a noncombat situation comes up, the DM should be able to crack the DMG to the appropriate skill challenge, "fill in the blanks," and go. Some examples: [LIST] [*]The Plea for Aid: Talk an NPC into helping you. [*]The Infiltration: Sneak the party past guards or sentinels. [*]The Interrogation: Get a prisoner to talk. [*]The Journey: Travel across a stretch of wilderness. [*]The Bargain: Negotiate an exchange of goods and/or services. [*]The Search: Locate a hidden place or object. [*]The Escape: Get away from pursuing forces. [/LIST] (Many of these already exist in the 4E DMG; I want to make them bigger, better, more interesting, and easier to adapt.) Add a Backgrounds chapter to the PHB, in which you choose your character's background in broad strokes. This includes things like non-adventuring skills, profession, and so forth. Start with the background system in Scales of War and develop it - while at the same time reducing or eliminating the impact on adventuring mechanics; people should [I]not[/I] be picking their backgrounds in order to optimize skill bonuses. Reduce the number of magic items, while making each item much more interesting. Instead of thousands of three-line statblocks, the 5E Adventurer's Vault should contain a couple hundred generic items, plus 50 to 100 artifacts. Artifacts would resemble 3E items of legacy. They would grow with the character, each artifact having multiple stunt powers available at different tiers, unlockable properties, and so forth. The idea here is that artifacts take the place of the current weapon/armor/neck slot items as the core items that everybody is expected to have. Each character is expected to have, let's say, 1 artifact per tier; so you get your first in Heroic, your second in Paragon, and your third in Epic, plus a handful of generic magic items. Generic magic items round out your character; they include "plain-vanilla" magic weapons and armor, specialized utility items, and consumables. Yes, this means you could find and affix the Hand of Vecna in the Heroic tier. Of course, you won't learn to wield its full power until Epic. But you do get to be the guy with the Hand of Vecna... with all that that entails. (Most artifacts would be much less world-specific, of course; they would be things like the sword Flametongue, or the Staff of the Magi, or the Holy Avenger. But it wouldn't be D&D without the Hand of Vecna.) Incorporate RP elements in the form of skill challenge modifiers. Be sure to balance them against each other, not against non-RP mechanics. For instance, if you possess the Hand of Vecna, you might get 2 automatic successes in any skill challenge dealing with the followers of Vecna, but 2 automatic failures in any skill challenge dealing with servants of Lawful Good deities. Since +X items are going away, of course, the DM does not [I]have[/I] to hand out that many artifacts. The game will be fairly understanding if you give out more or less; it won't throw the math off. Recognize that some players like to play the fox and some like to play the hedgehog, and design accordingly (for those not familiar with it, I'm riffing on the saying that "the fox knows many things, the hedgehog knows one big thing"). Design some classes as fox classes, where you get a large number of powers, and other classes as hedgehog classes, where you get a small number of powers and an across-the-board bonus to compensate. For instance: Fighter (fox) vs. Barbarian (hedgehog) Druid (fox) vs. Cleric (hedgehog) Wizard (fox) vs. Sorceror (hedgehog) Rogue (fox) vs. Ranger (hedgehog, at least in combat) Warlord (fox) vs Paladin (hedgehog) (I'm not wedded to that specific arrangement, incidentally. It's just showing one way the classes might be sorted out.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
hypathetical 5e from YOU...Forked Thread: Academic Studies Recent Edition Wars
Top