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hypathetical 5e from YOU...Forked Thread: Academic Studies Recent Edition Wars
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4847089" data-attributes="member: 19675"><p>I'm not sure about the Druid. I like the class, but IMHO, it should have been a subset of Cleric. The Cleric class would be expanded to represent the main priestly hierarchies of specific faiths, most of whom would be full spellcasters, but not heavily armored, and probably not with the 3/4 BAB. They'd have full access to a Domain's abilities. In addition, each kind of clergyman would have to choose 1-2 powers from a list of Special Abilities- Turning, Shapechanging, etc.</p><p></p><p>IOW, it would sort of be a 3.X revision of the very flexibly designed 2Ed priest.</p><p></p><p><em>Armored</em> warrior-clergymen of various kinds would be under the heading of a Holy Warrior class, constructed along the lines of Green Ronin's class depicted in BotR. They would have limited access to Domain abilities, and would be limited as spellcasters. These guys would either have the 3/4 or full BAB.</p><p></p><p>I've been talking about Feats that improve for a long time- I think its very efficient, esp. in a game structure with Feats being a rare commodity. The trick would be to figure out how to make some of them work. The ones with big feat trees would be easier to work with. Some of the ones that dead end quickly would be tricky.</p><p></p><p>I like the idea you have for monsters- if not as an actual part of their stats, then as some kind of chart.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4847089, member: 19675"] I'm not sure about the Druid. I like the class, but IMHO, it should have been a subset of Cleric. The Cleric class would be expanded to represent the main priestly hierarchies of specific faiths, most of whom would be full spellcasters, but not heavily armored, and probably not with the 3/4 BAB. They'd have full access to a Domain's abilities. In addition, each kind of clergyman would have to choose 1-2 powers from a list of Special Abilities- Turning, Shapechanging, etc. IOW, it would sort of be a 3.X revision of the very flexibly designed 2Ed priest. [I]Armored[/I] warrior-clergymen of various kinds would be under the heading of a Holy Warrior class, constructed along the lines of Green Ronin's class depicted in BotR. They would have limited access to Domain abilities, and would be limited as spellcasters. These guys would either have the 3/4 or full BAB. I've been talking about Feats that improve for a long time- I think its very efficient, esp. in a game structure with Feats being a rare commodity. The trick would be to figure out how to make some of them work. The ones with big feat trees would be easier to work with. Some of the ones that dead end quickly would be tricky. I like the idea you have for monsters- if not as an actual part of their stats, then as some kind of chart. [/QUOTE]
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