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Hyperborea — Thoughts?
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<blockquote data-quote="Vaslov" data-source="post: 9375613" data-attributes="member: 37953"><p>I picked up the 3rd Edition after reading about it during Thanksgiving. Been playing in a game in it for a few months now. It reminds me a lot of my early D&D game play. The rules themselves are like a house ruled version somewhere between Basic D&D and AD&D 1st imo. Overall I enjoy it a lot and it has quickly become my favorite OSR game. From a rule standpoint some of the stand out unique takes which some will like and others may not ...</p><p></p><ul> <li data-xf-list-type="ul">No multiclassing. I forgot how much these oD&D rules bugged me until we started playing OSE. There are plenty of full classes that take the place of multi-class flavors and then some.</li> <li data-xf-list-type="ul">Assumption that all PCs are human so everyone has the same issues with illumination, movement and levels.</li> <li data-xf-list-type="ul">Some nice optional combat rules. I enjoy some of the rules that make various weapons/tactics more useful in different scenarios. This is where the house rule nature of the base game really can shine or be ignored as the table desires.</li> </ul><p></p><p>The stock setting I find very interesting. Much much in the flavor of Robert E. Howard's writing. I can see "The Tower of the Elephant" coming alive with this setting and rule set. The setting is an optional part of it imo. The current game I am playing in the DM has their own world and it works well. Generally would expect the rule set would works well with anything going for that non-heroic early D&D flavor of games. Adventuring on the edge of civilization. Poison is super deadly. Combat is risky. The world is filled with unknowns. </p><p></p><p>It's quickly put a dent in my wallet and I am happy with everything I have purchased. While the game may not be everyone's cup of tea, if you have even the slightest interest in an OSR/Conan game with Lovecraftian flavor and a bit more crunch than generic OSR I would give it a try. If you find yourself still on the fence pick up one of the modules as a cheaper entry point. It's all OSR compatible so even if you don't go for the books you can still use the adventure.</p></blockquote><p></p>
[QUOTE="Vaslov, post: 9375613, member: 37953"] I picked up the 3rd Edition after reading about it during Thanksgiving. Been playing in a game in it for a few months now. It reminds me a lot of my early D&D game play. The rules themselves are like a house ruled version somewhere between Basic D&D and AD&D 1st imo. Overall I enjoy it a lot and it has quickly become my favorite OSR game. From a rule standpoint some of the stand out unique takes which some will like and others may not ... [LIST] [*]No multiclassing. I forgot how much these oD&D rules bugged me until we started playing OSE. There are plenty of full classes that take the place of multi-class flavors and then some. [*]Assumption that all PCs are human so everyone has the same issues with illumination, movement and levels. [*]Some nice optional combat rules. I enjoy some of the rules that make various weapons/tactics more useful in different scenarios. This is where the house rule nature of the base game really can shine or be ignored as the table desires. [/LIST] The stock setting I find very interesting. Much much in the flavor of Robert E. Howard's writing. I can see "The Tower of the Elephant" coming alive with this setting and rule set. The setting is an optional part of it imo. The current game I am playing in the DM has their own world and it works well. Generally would expect the rule set would works well with anything going for that non-heroic early D&D flavor of games. Adventuring on the edge of civilization. Poison is super deadly. Combat is risky. The world is filled with unknowns. It's quickly put a dent in my wallet and I am happy with everything I have purchased. While the game may not be everyone's cup of tea, if you have even the slightest interest in an OSR/Conan game with Lovecraftian flavor and a bit more crunch than generic OSR I would give it a try. If you find yourself still on the fence pick up one of the modules as a cheaper entry point. It's all OSR compatible so even if you don't go for the books you can still use the adventure. [/QUOTE]
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