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Hyperborea - Howard/Lovecraftian setting based on ancient map needs ideas!
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<blockquote data-quote="BRP2" data-source="post: 3380152" data-attributes="member: 47499"><p>Here would be my idea of magic: It's powerful, but not omnipotent, even at its highest level(perhaps with an exception to gods). For example, at its highest level, a god-like bearing would be more likely to send a giant tidal wave at a fleet of ships than alter reality with a "Wish" spell.</p><p></p><p>It is more risky/costly compared to DnD magic, but it isn't pure evil like in normal Conan settings. Just raw power that can shape the user depending on how he uses it. For example, someone who cures wounds would find his body becoming slightly more angelic, while someone who uses it in a corrupt or dark manner will become demonic. Rather limiting between good and evil, there are a lot of transformations that could take place. Fire users' body temperatures rising and body turns red, Necromancers becoming undead-like(to the point of becoming liches after many, many years), enchanters becoming fey-like, ect.</p><p></p><p>Mechanically, I see this being done best by a very developed set of Warlock variants.</p><p></p><p>You can use this magic system to explain the existence of races. For example, let's say many, many years ago, humans settled on the center continent, a tribe for each island. The magical islands, over generations, shaped the humans into entirely different species in hastened evolution. Or better yet, keep it a mystery, leaving clues that the these "demi-humans" existed first and when they began to move away, they lost their magical/odd features.</p></blockquote><p></p>
[QUOTE="BRP2, post: 3380152, member: 47499"] Here would be my idea of magic: It's powerful, but not omnipotent, even at its highest level(perhaps with an exception to gods). For example, at its highest level, a god-like bearing would be more likely to send a giant tidal wave at a fleet of ships than alter reality with a "Wish" spell. It is more risky/costly compared to DnD magic, but it isn't pure evil like in normal Conan settings. Just raw power that can shape the user depending on how he uses it. For example, someone who cures wounds would find his body becoming slightly more angelic, while someone who uses it in a corrupt or dark manner will become demonic. Rather limiting between good and evil, there are a lot of transformations that could take place. Fire users' body temperatures rising and body turns red, Necromancers becoming undead-like(to the point of becoming liches after many, many years), enchanters becoming fey-like, ect. Mechanically, I see this being done best by a very developed set of Warlock variants. You can use this magic system to explain the existence of races. For example, let's say many, many years ago, humans settled on the center continent, a tribe for each island. The magical islands, over generations, shaped the humans into entirely different species in hastened evolution. Or better yet, keep it a mystery, leaving clues that the these "demi-humans" existed first and when they began to move away, they lost their magical/odd features. [/QUOTE]
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