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Hyperborea - Howard/Lovecraftian setting based on ancient map needs ideas!
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<blockquote data-quote="Herobizkit" data-source="post: 3380521" data-attributes="member: 36150"><p>I like the way that Tales of Lankhmar handled magic. They basically eliminated the Cleric class and turned the wizards into White and Black Wizards. White Wizards used priest spells but cast them as wizards, while Black Wizards had the usual run of spells. However, as Black Wizards grew in level, they ran the risk of suffering a random "mutation" by having access to "Dark Powers".</p><p></p><p>From a d20 standpoint:</p><p>-- Favoured Souls and Sorcerers (And Adepts, if you like) are the "main" casters of the world. This should affect the power level of your world nicely.</p><p>-- Wizard and Cleric become NPC classes; Wizards learn magic for scholarly pursuits only (reprising their learned Sage role), while Clerics who pray to their God(s?) do so in their temples, away from prying eyes (they're Cloistered Clerics now).</p><p>-- "Mutations" are always detrimental. I can't think of any suitable charts off-hand... If you can find a random chart, remove all the beneficial mutations and count those rolls as "No Effect"; the PC escapes demonic influence or what have you... for that level, anyway. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p>-- You could really cheeze off your players and bar acess to spells highter than 3rd unless they perform special quests... could be fun. One quest per new highest spell level...</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 3380521, member: 36150"] I like the way that Tales of Lankhmar handled magic. They basically eliminated the Cleric class and turned the wizards into White and Black Wizards. White Wizards used priest spells but cast them as wizards, while Black Wizards had the usual run of spells. However, as Black Wizards grew in level, they ran the risk of suffering a random "mutation" by having access to "Dark Powers". From a d20 standpoint: -- Favoured Souls and Sorcerers (And Adepts, if you like) are the "main" casters of the world. This should affect the power level of your world nicely. -- Wizard and Cleric become NPC classes; Wizards learn magic for scholarly pursuits only (reprising their learned Sage role), while Clerics who pray to their God(s?) do so in their temples, away from prying eyes (they're Cloistered Clerics now). -- "Mutations" are always detrimental. I can't think of any suitable charts off-hand... If you can find a random chart, remove all the beneficial mutations and count those rolls as "No Effect"; the PC escapes demonic influence or what have you... for that level, anyway. :] -- You could really cheeze off your players and bar acess to spells highter than 3rd unless they perform special quests... could be fun. One quest per new highest spell level... [/QUOTE]
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Hyperborea - Howard/Lovecraftian setting based on ancient map needs ideas!
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