Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
Hypothesis of the Role-playing Gamer Floater
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="rpgresearch" data-source="post: 6182610" data-attributes="member: 6691105"><p>To reiterate, the long term goal of the over all RPG Research project is to establish the causal effects of role-playing games upon participants (with long-term, controlled studies), but there are many steps prior to that stage, as listed on the front page of the aforementioned website, see numbers 1 through 23 there.</p><p></p><p><em><strong>IF</strong></em> I were able to acquire a large enough sample of private gamers for a study, it would most likely be a comparative and/or correlational study comparing between public and private gamers in multiple stages as mentioned earlier. I wouldn't really be implementing a controlled study manipulating the dependent variable, and would not be establishing causality, but it could still be listed in the terms you requested with the following approach if desired.</p><p></p><p>So one example would be using a version of the Beck Depression Inventory (BDI) or Patient Health Questionnaire (PHQ) and comparing the results between public versus private gamers for statistically significant differences.</p><p></p><p>Another step would be checking IQ between public versus private, etc.</p><p></p><p>So, if you wanted to take the approach you requested to measuring, might proceed as follows:</p><p>Is their a statistically significant difference in self-reported levels of depression between public gamers versus private gamers?</p><p>So, independent variable would be the public gamers versus the private gamers.</p><p>The dependent variable would be the level of depression as measured by self-reported scores from BDI or PHQ.</p><p></p><p>This process would then be repeated for IQ, personality, problem-solving, etc. Looking for any potential differences.</p><p></p><p>This would also be compared to the earlier 70+ studies performed on gamers against the general population back in the 80's and 90's to look for any potential cohort or other differences. This would not be a longitudinal stage of the studies, and causality would not be established for this particular section.</p><p></p><p>Did that sufficiently help clarify?</p></blockquote><p></p>
[QUOTE="rpgresearch, post: 6182610, member: 6691105"] To reiterate, the long term goal of the over all RPG Research project is to establish the causal effects of role-playing games upon participants (with long-term, controlled studies), but there are many steps prior to that stage, as listed on the front page of the aforementioned website, see numbers 1 through 23 there. [I][B]IF[/B][/I] I were able to acquire a large enough sample of private gamers for a study, it would most likely be a comparative and/or correlational study comparing between public and private gamers in multiple stages as mentioned earlier. I wouldn't really be implementing a controlled study manipulating the dependent variable, and would not be establishing causality, but it could still be listed in the terms you requested with the following approach if desired. So one example would be using a version of the Beck Depression Inventory (BDI) or Patient Health Questionnaire (PHQ) and comparing the results between public versus private gamers for statistically significant differences. Another step would be checking IQ between public versus private, etc. So, if you wanted to take the approach you requested to measuring, might proceed as follows: Is their a statistically significant difference in self-reported levels of depression between public gamers versus private gamers? So, independent variable would be the public gamers versus the private gamers. The dependent variable would be the level of depression as measured by self-reported scores from BDI or PHQ. This process would then be repeated for IQ, personality, problem-solving, etc. Looking for any potential differences. This would also be compared to the earlier 70+ studies performed on gamers against the general population back in the 80's and 90's to look for any potential cohort or other differences. This would not be a longitudinal stage of the studies, and causality would not be established for this particular section. Did that sufficiently help clarify? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Hypothesis of the Role-playing Gamer Floater
Top