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Hypothesis of the Role-playing Gamer Floater
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<blockquote data-quote="rpgresearch" data-source="post: 6182620" data-attributes="member: 6691105"><p>Well, prior research kind of agrees, but I think not in the way that you meant.</p><p></p><p>For example, studies from the 80's and 90's showed that tabletop role-playing gamers had 1/5th to 1/10th the suicide rate of the general population, another study that they had significantly fewer feelings of "meaninglessness" than the general public, and another study that they have fewer feelings of alienation than the general public (college students in that study) though they did experience some external mistreatment from non-gamers. Many studies showed significantly better-than-average social skills and problem solving skills.</p><p></p><p>There are many, many other examples of studies about tabletop role-playing gamers being average to exceptional, which is generally the opposite of the assumptions a lot of people make about tabletop role-playing gamers.</p><p></p><p>However, it seems to me the types of gamers I run into now, compared to those in the 80's and early 90's, are of a very different ilk.</p><p></p><p></p><p></p><p>From a linkedin comment from one of my studies, related to your statement about people here, Michael Tresca stated (related to my interview regarding using RPG for PTSD at the VA hospital):</p><p style="text-align: left"><span style="color: #333333"><span style="font-family: 'Helvetica'"></span></span></p> <p style="text-align: left"><span style="color: #333333"><span style="font-family: 'Helvetica'"></span></span></p></blockquote><p></p>
[QUOTE="rpgresearch, post: 6182620, member: 6691105"] Well, prior research kind of agrees, but I think not in the way that you meant. For example, studies from the 80's and 90's showed that tabletop role-playing gamers had 1/5th to 1/10th the suicide rate of the general population, another study that they had significantly fewer feelings of "meaninglessness" than the general public, and another study that they have fewer feelings of alienation than the general public (college students in that study) though they did experience some external mistreatment from non-gamers. Many studies showed significantly better-than-average social skills and problem solving skills. There are many, many other examples of studies about tabletop role-playing gamers being average to exceptional, which is generally the opposite of the assumptions a lot of people make about tabletop role-playing gamers. However, it seems to me the types of gamers I run into now, compared to those in the 80's and early 90's, are of a very different ilk. From a linkedin comment from one of my studies, related to your statement about people here, Michael Tresca stated (related to my interview regarding using RPG for PTSD at the VA hospital): [LEFT][COLOR=#333333][FONT=Helvetica] [/FONT][/COLOR][/LEFT] [/QUOTE]
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