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Hypothesis of the Role-playing Gamer Floater
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<blockquote data-quote="rpgresearch" data-source="post: 6182799" data-attributes="member: 6691105"><p>The public versus private portion would be a correlative series of studies, not causal studies.</p><p>The causal studies are multi-stage, multi-variable, and longitudinal. Thus overall it is a lengthy explanation.</p><p>The short version (which leaves out a lot of important details) would include longitudinal studies with people that initially were non-gamers.</p><p>They would be baseline tested (IQ, personality, mood, problem-solving, social skills, etc.). There would be multiple variables tracked.</p><p>They would then participate in RPG for various lengths of time (one of the experimental variables). Then tested again to look for any delta.</p><p>Another group would participate in RPG in different physical surroundings (lighting, tables versus floor, room temperature, etc. (another experimental variable), then tested again for any changes, and compared to other results.</p><p>They would participate in RPG in different styles or settings (yet another experimental variable), etc.</p><p>There are many others, these are just a few (we are talking about years of research here).</p><p>Then they would be tested again, and compared to their baseline, to look for any changes. </p><p>If changes are found, compared with the control groups, then potential causality would be indicated, and further iterations of refining studies would take place based on the data.</p><p>This is all summed up in bullet-list form on the site, with numbers #1 through #23 of the front page. Which also includes the use of bio-feedback, neuro-feedback, PET, and fMRI scans, etc, as additional measurements.</p></blockquote><p></p>
[QUOTE="rpgresearch, post: 6182799, member: 6691105"] The public versus private portion would be a correlative series of studies, not causal studies. The causal studies are multi-stage, multi-variable, and longitudinal. Thus overall it is a lengthy explanation. The short version (which leaves out a lot of important details) would include longitudinal studies with people that initially were non-gamers. They would be baseline tested (IQ, personality, mood, problem-solving, social skills, etc.). There would be multiple variables tracked. They would then participate in RPG for various lengths of time (one of the experimental variables). Then tested again to look for any delta. Another group would participate in RPG in different physical surroundings (lighting, tables versus floor, room temperature, etc. (another experimental variable), then tested again for any changes, and compared to other results. They would participate in RPG in different styles or settings (yet another experimental variable), etc. There are many others, these are just a few (we are talking about years of research here). Then they would be tested again, and compared to their baseline, to look for any changes. If changes are found, compared with the control groups, then potential causality would be indicated, and further iterations of refining studies would take place based on the data. This is all summed up in bullet-list form on the site, with numbers #1 through #23 of the front page. Which also includes the use of bio-feedback, neuro-feedback, PET, and fMRI scans, etc, as additional measurements. [/QUOTE]
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