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Hypothesis: Playtest 7 delayed to add elements inspired by BG3
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<blockquote data-quote="Minigiant" data-source="post: 9119554" data-attributes="member: 63508"><p>Another issue was that some of the best powers were the slow ones. So many the Reactions, interrupts, and Ongoing damage builds were powerful and slow. The BIg Dumb Damage builds were twice as fast but a noticeably slower. There were a few bright spotslike Rangers were did tons of damage with "Durr I shoot him 4 times"</p><p></p><p>The problem was that D&D fans as they got higher level and more experienced picked the more complex powers to show their system mastery. Add in the accidentally inflated HP....</p><p></p><p>Got help you if you started at high level and the group chose the complex powers.</p><p></p><p>___________________________</p><p></p><p>But overal.. NAAAAH.</p><p></p><p>Adding many BG3 ideas to base 5e would be a bad idea without a full DMG rebuild. And many of the popular ideas don't work on TT.</p><p>It's just summertime work drag.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9119554, member: 63508"] Another issue was that some of the best powers were the slow ones. So many the Reactions, interrupts, and Ongoing damage builds were powerful and slow. The BIg Dumb Damage builds were twice as fast but a noticeably slower. There were a few bright spotslike Rangers were did tons of damage with "Durr I shoot him 4 times" The problem was that D&D fans as they got higher level and more experienced picked the more complex powers to show their system mastery. Add in the accidentally inflated HP.... Got help you if you started at high level and the group chose the complex powers. ___________________________ But overal.. NAAAAH. Adding many BG3 ideas to base 5e would be a bad idea without a full DMG rebuild. And many of the popular ideas don't work on TT. It's just summertime work drag. [/QUOTE]
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Hypothesis: Playtest 7 delayed to add elements inspired by BG3
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