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<blockquote data-quote="Estlor" data-source="post: 2081074" data-attributes="member: 7261"><p>If there is a conscious effort made to reduce the number of base classed available to players in 4e, it's won't be at the expense of options. None of the current classes found in core will "go away," they'll just switch form. If we see a drop to the "base 4" method (or "base 5" if you want to include a woodsy person to build rangers, barbarians, and druids off of), you'll see a lot of classes change into prestige classes.</p><p> </p><p>If you're picking and choosing, I'd rather go forward with the wizard than the sorcerer. The sorcerer, as a concept, works in its original purpose - making it easy to adjudicate monster spellcasting. But, frankly, it's a bit limited as a PC class by its one feature - limited spontaneous spellcasting. The spontaneous concept is good for the bard - it further defines and narrows its otherwise broad scope, giving it some sort of a niche - but as a whole I detest the inclusion of sorcerer and favored soul into the structure of the game. Now, maybe if you took away all prepared spellcasting and gave the wizard and cleric those spell progressions it might work itself out in the end, but something tells me that would warp D&D into a quasi-low magic game, something designers have never intended for the core ruleset. Perhaps a better way to handle this (IMHO) is make the basic spellcaster have to prepare spells, but design feats and/or prestige classes that allow them access to spontaneous casting of certain types of spells. Or, the same thing from a different angle, make every wizard prepare their spells ahead of time, but allow specialist wizards to trade prepared spells for spells of their school like clerics do cure and inflict spells, but restrict it to X number of spells from their school that they know well enough to do this, giving them more as they go up with slightly more flexibility than the domain system (since a specialist trades away spells for their specialty) but less than open season for an Invoker.</p><p> </p><p>Well... this is kind of a tangent, so I'll stop. But seriously, the wizard/sorcerer shouldn't be left as-is when they move to 4e. Something needs to be done if both are expected to continue on as viable options.</p></blockquote><p></p>
[QUOTE="Estlor, post: 2081074, member: 7261"] If there is a conscious effort made to reduce the number of base classed available to players in 4e, it's won't be at the expense of options. None of the current classes found in core will "go away," they'll just switch form. If we see a drop to the "base 4" method (or "base 5" if you want to include a woodsy person to build rangers, barbarians, and druids off of), you'll see a lot of classes change into prestige classes. If you're picking and choosing, I'd rather go forward with the wizard than the sorcerer. The sorcerer, as a concept, works in its original purpose - making it easy to adjudicate monster spellcasting. But, frankly, it's a bit limited as a PC class by its one feature - limited spontaneous spellcasting. The spontaneous concept is good for the bard - it further defines and narrows its otherwise broad scope, giving it some sort of a niche - but as a whole I detest the inclusion of sorcerer and favored soul into the structure of the game. Now, maybe if you took away all prepared spellcasting and gave the wizard and cleric those spell progressions it might work itself out in the end, but something tells me that would warp D&D into a quasi-low magic game, something designers have never intended for the core ruleset. Perhaps a better way to handle this (IMHO) is make the basic spellcaster have to prepare spells, but design feats and/or prestige classes that allow them access to spontaneous casting of certain types of spells. Or, the same thing from a different angle, make every wizard prepare their spells ahead of time, but allow specialist wizards to trade prepared spells for spells of their school like clerics do cure and inflict spells, but restrict it to X number of spells from their school that they know well enough to do this, giving them more as they go up with slightly more flexibility than the domain system (since a specialist trades away spells for their specialty) but less than open season for an Invoker. Well... this is kind of a tangent, so I'll stop. But seriously, the wizard/sorcerer shouldn't be left as-is when they move to 4e. Something needs to be done if both are expected to continue on as viable options. [/QUOTE]
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