Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Hypothetical 4e Class List
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Doctor Shaft" data-source="post: 2081969" data-attributes="member: 25737"><p>Personally, I'd like to see a system where there would be "generic" classes, but then specialized classes that a person can tree off of. Of course, this would require more than 10 classes, and so the likelihood of it appearing is nil. </p><p></p><p>But it's a system that EQII uses from what I've read, and it's been used to good effect in games like Final Fantasy Tactics. While the game itself is a hack n' slash sessions with some story occasionally interupting, the system itself was pretty slick. It went so far as to even provide base classes that only certain races could take. I actually liked that, as it added a cultural and physical limitation to the classes. </p><p></p><p>So a human could be a fighter, an archer, etc., but he could not become something like a monk or a summoner. Granted, I don't think D&D should have as many crazy variants as Final Fantasy had, but I liked the idea that classes branched out from each other, and you could learn a variety of skills from them.</p><p></p><p>If I had envision a class system, it would have something where the archetype was set (I'm not a fan of "generalized" classes unless I'm doing a modern setting... a fantasy world where I can't readily identify what it is people do is kind of boring to me), but then there were several "paths" available to them.</p><p></p><p>So a fighter could either be a generalist and receive bonus feats every other level, or have access to a tree of simple variants that swap bonus feats for a progression in a single weapon (weapon master without being prestige class), or a code of honor (samurai).</p><p></p><p>A paladin that could either go primarily as a spell casting route, or a paladin that has no "spells" at all to cast besides lay on hands, but other kinds of bonuses instead.</p><p></p><p>A monk (no one destroys my favorite class! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) that is less dependent on its static abilities that people sometimes don't even like seeing, and instead a distinct tree of system or "schools", some representing cultures that aren't even necessarily asian. Priestly monks, warrior fighters, vagabonds. </p><p></p><p>But four classes and just a hodgepodge of skills. That's being done by other systems. I'm not sure D&D would really benefit its entire fan base going that route.</p></blockquote><p></p>
[QUOTE="Doctor Shaft, post: 2081969, member: 25737"] Personally, I'd like to see a system where there would be "generic" classes, but then specialized classes that a person can tree off of. Of course, this would require more than 10 classes, and so the likelihood of it appearing is nil. But it's a system that EQII uses from what I've read, and it's been used to good effect in games like Final Fantasy Tactics. While the game itself is a hack n' slash sessions with some story occasionally interupting, the system itself was pretty slick. It went so far as to even provide base classes that only certain races could take. I actually liked that, as it added a cultural and physical limitation to the classes. So a human could be a fighter, an archer, etc., but he could not become something like a monk or a summoner. Granted, I don't think D&D should have as many crazy variants as Final Fantasy had, but I liked the idea that classes branched out from each other, and you could learn a variety of skills from them. If I had envision a class system, it would have something where the archetype was set (I'm not a fan of "generalized" classes unless I'm doing a modern setting... a fantasy world where I can't readily identify what it is people do is kind of boring to me), but then there were several "paths" available to them. So a fighter could either be a generalist and receive bonus feats every other level, or have access to a tree of simple variants that swap bonus feats for a progression in a single weapon (weapon master without being prestige class), or a code of honor (samurai). A paladin that could either go primarily as a spell casting route, or a paladin that has no "spells" at all to cast besides lay on hands, but other kinds of bonuses instead. A monk (no one destroys my favorite class! :) ) that is less dependent on its static abilities that people sometimes don't even like seeing, and instead a distinct tree of system or "schools", some representing cultures that aren't even necessarily asian. Priestly monks, warrior fighters, vagabonds. But four classes and just a hodgepodge of skills. That's being done by other systems. I'm not sure D&D would really benefit its entire fan base going that route. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Hypothetical 4e Class List
Top