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Hypothetical Concept : MAD Casters
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<blockquote data-quote="Crazy Jerome" data-source="post: 5930061" data-attributes="member: 54877"><p>I can't remember what system I saw something like this in, and am perhaps getting confused with a Fantasy Hero hybrid or maybe an old Dragon article from AD&D, but ...</p><p> </p><p>Why stop at the actual casting? If you really want to make it fun, make the placement of a ranged spell require Dex, a melee spell based on Str. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Then make sure "concentration" matters again, based on Con.</p><p> </p><p>You can also make different aspects of a spell based on something different. For example, casting an illusion is based on Int, but the saving throw to disbelieve for your opponents is based on your Cha. Doing different, flavorful pairs that way is a fun way to distinguish schools, while still letting Int be important most of the time. (That's also an option to bring Dex and Str in for ranged and melee, without changing how D&D has worked. Make a "melee" spell saving throw based on Str, but still cast it on Int.)</p><p> </p><p>Most casters will then focus on the spells that fit their strengths (not being able to do all six stats justice, but a fighter/wizard multiclass character might very well benefit from some "melee" spells, since he needs Str anyway.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5930061, member: 54877"] I can't remember what system I saw something like this in, and am perhaps getting confused with a Fantasy Hero hybrid or maybe an old Dragon article from AD&D, but ... Why stop at the actual casting? If you really want to make it fun, make the placement of a ranged spell require Dex, a melee spell based on Str. :p Then make sure "concentration" matters again, based on Con. You can also make different aspects of a spell based on something different. For example, casting an illusion is based on Int, but the saving throw to disbelieve for your opponents is based on your Cha. Doing different, flavorful pairs that way is a fun way to distinguish schools, while still letting Int be important most of the time. (That's also an option to bring Dex and Str in for ranged and melee, without changing how D&D has worked. Make a "melee" spell saving throw based on Str, but still cast it on Int.) Most casters will then focus on the spells that fit their strengths (not being able to do all six stats justice, but a fighter/wizard multiclass character might very well benefit from some "melee" spells, since he needs Str anyway. [/QUOTE]
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