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General Tabletop Discussion
*Dungeons & Dragons
Hypothetical: D&D without ability scores (or bonuses)
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<blockquote data-quote="Sorinth" data-source="post: 9841435" data-attributes="member: 7050650"><p>There's a whole Non Weapon Proficiency section (Chapter 5 in my PHB), it has like 60+ proficiencies. For example one of them is Survival, and you can use it to find food/water much like the 5e Survival skill. In the 2e you would roll a d20 and needed to roll under your Intelligence score, the modifier was 0, but as you gained NWP through leveling you could increase the modifer.</p><p></p><p>It's obviously different from 5e, but the ability score was still relevant even if didn't provide a direct modifier. The point is though that the old editions weren't just add-hoc DM does whatever they want for skills, it's little different from 5e in the basic gameplay. The player wants to do something, often times pointing out the proficiency/skill they want to use, then DM determines if a roll is required, and if yes the player makes the roll which determiens success/failure.</p><p></p><p>Yes the way the game evolved was to emphasize ability scores more then it did in the past, but the idea that anything that doesn't do it almost exactly as 5e does it will alienate a lot of people or wouldn't feel like D&D is nonsense.</p><p></p><p>My 2cents are that ability scores do matter too much in 5e, they should be relevant but not to the same degree as skill level, whether that's proficiency bonus, or something like 2e or 3e where you choose how to grow your skills. The other thing I'd want to make sure is that it's easy to understand and quick to resolve, this is something 5e does really well and I wouldn't want to lose that aspect in any new system.</p></blockquote><p></p>
[QUOTE="Sorinth, post: 9841435, member: 7050650"] There's a whole Non Weapon Proficiency section (Chapter 5 in my PHB), it has like 60+ proficiencies. For example one of them is Survival, and you can use it to find food/water much like the 5e Survival skill. In the 2e you would roll a d20 and needed to roll under your Intelligence score, the modifier was 0, but as you gained NWP through leveling you could increase the modifer. It's obviously different from 5e, but the ability score was still relevant even if didn't provide a direct modifier. The point is though that the old editions weren't just add-hoc DM does whatever they want for skills, it's little different from 5e in the basic gameplay. The player wants to do something, often times pointing out the proficiency/skill they want to use, then DM determines if a roll is required, and if yes the player makes the roll which determiens success/failure. Yes the way the game evolved was to emphasize ability scores more then it did in the past, but the idea that anything that doesn't do it almost exactly as 5e does it will alienate a lot of people or wouldn't feel like D&D is nonsense. My 2cents are that ability scores do matter too much in 5e, they should be relevant but not to the same degree as skill level, whether that's proficiency bonus, or something like 2e or 3e where you choose how to grow your skills. The other thing I'd want to make sure is that it's easy to understand and quick to resolve, this is something 5e does really well and I wouldn't want to lose that aspect in any new system. [/QUOTE]
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