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*Dungeons & Dragons
Hypothetical: D&D without ability scores (or bonuses)
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<blockquote data-quote="Voadam" data-source="post: 9841617" data-attributes="member: 2209"><p>Eh, Sort of.</p><p></p><p>5e 14 says a DM can call for rolls or not, here is the system for calling for rolls including a difficulty chart. You can know if a check is called for how good your PC is compared to your buddy's PC from the stats on your sheet. If there is a check it gives a common framework and you know you can compare one PC to another and how much your stats will impact the check.</p><p></p><p>Late 1e and 2e NWPs (not introduced until after Unearthed Arcana, first introduced in 1e Oriental Adventures) were similar, the methodology of the roll and the ability score number are fixed, the modifier for difficulty might be set or subject to a DM +4/-4 range of ad hoc adjustment and what success meant was often still DM subjective.</p><p></p><p>But NWPs were more like feats, not a default skill system and usually did not tell you what people without the NWP can do, and the other options provided no rule system whatsoever. A DM calling for a roll could give a straight percentage chance, with no ability interaction at all. They could call for a saving throw where class and level modify the roll and maybe wisdom. They could use the NWP ability roll under mechanic where every ability score point had twice the impact of a 3e-5e score modifier on success. </p><p></p><p>OD&D, 1e, and Basic D&D did not even have the NWP type mechanics until late in the cycle for both 1e and BECMI. </p><p></p><p>There were a few things under the ability scores where they defined some stuff you could do based on the score forcing open stuck doors, bonus languages, and some mechanics referenced ability, but they were very much one off stuff.</p><p></p><p></p><p>Secondary skills as introduced in the 1979 1e DMG and repeated in 2e was just the name of the background profession.</p><p></p><p>A 2e DM could say applicable secondary skills would use applicable NWP mechanics, but they would be coming up with that on their own.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9841617, member: 2209"] Eh, Sort of. 5e 14 says a DM can call for rolls or not, here is the system for calling for rolls including a difficulty chart. You can know if a check is called for how good your PC is compared to your buddy's PC from the stats on your sheet. If there is a check it gives a common framework and you know you can compare one PC to another and how much your stats will impact the check. Late 1e and 2e NWPs (not introduced until after Unearthed Arcana, first introduced in 1e Oriental Adventures) were similar, the methodology of the roll and the ability score number are fixed, the modifier for difficulty might be set or subject to a DM +4/-4 range of ad hoc adjustment and what success meant was often still DM subjective. But NWPs were more like feats, not a default skill system and usually did not tell you what people without the NWP can do, and the other options provided no rule system whatsoever. A DM calling for a roll could give a straight percentage chance, with no ability interaction at all. They could call for a saving throw where class and level modify the roll and maybe wisdom. They could use the NWP ability roll under mechanic where every ability score point had twice the impact of a 3e-5e score modifier on success. OD&D, 1e, and Basic D&D did not even have the NWP type mechanics until late in the cycle for both 1e and BECMI. There were a few things under the ability scores where they defined some stuff you could do based on the score forcing open stuck doors, bonus languages, and some mechanics referenced ability, but they were very much one off stuff. Secondary skills as introduced in the 1979 1e DMG and repeated in 2e was just the name of the background profession. A 2e DM could say applicable secondary skills would use applicable NWP mechanics, but they would be coming up with that on their own. [/QUOTE]
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