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General Tabletop Discussion
*Dungeons & Dragons
Hypothetical: D&D without ability scores (or bonuses)
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<blockquote data-quote="Tigris" data-source="post: 9843106" data-attributes="member: 7043270"><p>No this is not an unargument its good gamedesign.</p><p></p><p>What is faster: Rolling a d20 or rolling a d20 and adding +4? </p><p></p><p>Making the actions which are often done as simple and fast as possible. Thats the point if enemy armor cancels it out anyway then why having a +4 to start with? </p><p></p><p>Also as said one can also just not allow to do it. Or give disadvantage etc. To not have negative modifiets. The main point is not having to add an arbitrary number as a base.</p><p></p><p>Sure. just different examples to highlight why having modifiers are not needed to differentiate.</p><p></p><p></p><p></p><p></p><p></p><p>Well sure one might get with bonuses in a plus range later, but this still makes the beginning simpler (where beginners start).</p><p></p><p>Also getting a +1 to attacks feels much more powerfull/more like a feature when you before had +0 to attacks than if you already had +5 or more.</p><p></p><p>This is why for many people in high level 3.5 or in PF2 small bonuses feel unsatisfying "why should I spend an action to give my ally +2 to attacks when they got +30 already?"</p><p></p><p></p><p>Then another thing, even for progression modifiers are not necessarily. You can also just use levels. </p><p></p><p>Like "you can feel how your fast combat experience gives you and edge in this fight against these unexperienced foes" says the GM and subtracts -2 from all enemy attacks and defenses (which can be done before the fight or if its with digital tools or an AI GM directly). </p><p></p><p>So players still gain power over low level enemies and vice versa but without making their attacks more complicated.</p></blockquote><p></p>
[QUOTE="Tigris, post: 9843106, member: 7043270"] No this is not an unargument its good gamedesign. What is faster: Rolling a d20 or rolling a d20 and adding +4? Making the actions which are often done as simple and fast as possible. Thats the point if enemy armor cancels it out anyway then why having a +4 to start with? Also as said one can also just not allow to do it. Or give disadvantage etc. To not have negative modifiets. The main point is not having to add an arbitrary number as a base. Sure. just different examples to highlight why having modifiers are not needed to differentiate. Well sure one might get with bonuses in a plus range later, but this still makes the beginning simpler (where beginners start). Also getting a +1 to attacks feels much more powerfull/more like a feature when you before had +0 to attacks than if you already had +5 or more. This is why for many people in high level 3.5 or in PF2 small bonuses feel unsatisfying "why should I spend an action to give my ally +2 to attacks when they got +30 already?" Then another thing, even for progression modifiers are not necessarily. You can also just use levels. Like "you can feel how your fast combat experience gives you and edge in this fight against these unexperienced foes" says the GM and subtracts -2 from all enemy attacks and defenses (which can be done before the fight or if its with digital tools or an AI GM directly). So players still gain power over low level enemies and vice versa but without making their attacks more complicated. [/QUOTE]
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