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Hypothetical: D&D without ability scores (or bonuses)
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<blockquote data-quote="mellored" data-source="post: 9843124" data-attributes="member: 6801209"><p>More variety.</p><p></p><p>1 is a lot simpler than 3.</p><p></p><p>For the simplest, roll a d2. If you roll 2 you win the campaign. A 1 means you lose the whole campaign.</p><p></p><p>But.i definitely wouldn't consider that D&D. You want some complexity.</p><p></p><p>That’s easy enough to fix. You would have to redo all the saves if you went to 3 anyways.</p><p></p><p>side complaint: i really don't know how you use Dex to dodge AoEs. The whole room is filled with fire, how does a quick side step help with that?</p><p></p><p>Yes. It allows you to get slowly better over time.</p><p></p><p>5% (+1 on a d20) is a enough to be noticeable but still small enough to feel like gradual improvements.</p><p></p><p>10% improvement (+2 on a d20) would feel slightly too big of a jump IMO. Doable, but a little big.</p><p></p><p>I.e.</p><p>5%: bench pressing 200lbs one day and 210lbs the next.</p><p></p><p>10%: benching 200lbs one day and 220lbs the next.</p><p></p><p>Also if your never going to have an odd number, then divide by 2. Make it a +1 on a d10 roll.</p><p></p><p>Going along with the +1 growth, yes.</p><p></p><p>+0 is when your not proficient in it. A peasant throwing a stone at a dragon gets +0, or a fighter trying to cast fireball.</p><p>Which avoids negatives / penalties.</p><p></p><p>You want people to feel positive about their characters power. Penalties feels like they are disabled.</p><p></p><p></p><p>There is certainly useless complexity in D&D, ability scores to ability mods for instance, but if you remove all the complexity you remove what makes it interesting </p><p></p><p>Again, flipping a coin is very simple, but that's not fun for very long.</p></blockquote><p></p>
[QUOTE="mellored, post: 9843124, member: 6801209"] More variety. 1 is a lot simpler than 3. For the simplest, roll a d2. If you roll 2 you win the campaign. A 1 means you lose the whole campaign. But.i definitely wouldn't consider that D&D. You want some complexity. That’s easy enough to fix. You would have to redo all the saves if you went to 3 anyways. side complaint: i really don't know how you use Dex to dodge AoEs. The whole room is filled with fire, how does a quick side step help with that? Yes. It allows you to get slowly better over time. 5% (+1 on a d20) is a enough to be noticeable but still small enough to feel like gradual improvements. 10% improvement (+2 on a d20) would feel slightly too big of a jump IMO. Doable, but a little big. I.e. 5%: bench pressing 200lbs one day and 210lbs the next. 10%: benching 200lbs one day and 220lbs the next. Also if your never going to have an odd number, then divide by 2. Make it a +1 on a d10 roll. Going along with the +1 growth, yes. +0 is when your not proficient in it. A peasant throwing a stone at a dragon gets +0, or a fighter trying to cast fireball. Which avoids negatives / penalties. You want people to feel positive about their characters power. Penalties feels like they are disabled. There is certainly useless complexity in D&D, ability scores to ability mods for instance, but if you remove all the complexity you remove what makes it interesting Again, flipping a coin is very simple, but that's not fun for very long. [/QUOTE]
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