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Hypothetical: D&D without ability scores (or bonuses)
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<blockquote data-quote="Tigris" data-source="post: 9843153" data-attributes="member: 7043270"><p>Thats true. But this can be a number in the enemy. And the damage of a fighter with a sword will be bigger than wizard with dagger.</p><p></p><p>Players dont attack each other so you dont need to compare this. </p><p></p><p>sure! This is also a simplification I do like. </p><p></p><p>Notclose enough for me. It starts with +5 (or +6 with allowing roll for stats) with weapon attacks. And if you are strength based with magical items it can easily get over 10. I am in one campaign level 5 and already have + 13 to hit (thanks to good items present in this campaign)</p><p></p><p>Thats why you dont add it. You just use level difference behind the scenes.</p><p></p><p>But you dont do it on the fly. The dungeon dude can prepare this in advance. If they use any electronical tool (including a pdf eith the monsters) it can do the calculation for them. The monster defense and attack is just adapted to player level. </p><p></p><p>You do not display any mods. Yes the idea is that it works fundamentally exactly the same but is for playing as simple as possible. </p><p></p><p>If you have all player facing rolls its even simpler. Player just roll a dice GM compares with enemy number (which is adapted to player level directly by pdf on their tablet) and say if its hit or miss (or evade or getting hit).</p></blockquote><p></p>
[QUOTE="Tigris, post: 9843153, member: 7043270"] Thats true. But this can be a number in the enemy. And the damage of a fighter with a sword will be bigger than wizard with dagger. Players dont attack each other so you dont need to compare this. sure! This is also a simplification I do like. Notclose enough for me. It starts with +5 (or +6 with allowing roll for stats) with weapon attacks. And if you are strength based with magical items it can easily get over 10. I am in one campaign level 5 and already have + 13 to hit (thanks to good items present in this campaign) Thats why you dont add it. You just use level difference behind the scenes. But you dont do it on the fly. The dungeon dude can prepare this in advance. If they use any electronical tool (including a pdf eith the monsters) it can do the calculation for them. The monster defense and attack is just adapted to player level. You do not display any mods. Yes the idea is that it works fundamentally exactly the same but is for playing as simple as possible. If you have all player facing rolls its even simpler. Player just roll a dice GM compares with enemy number (which is adapted to player level directly by pdf on their tablet) and say if its hit or miss (or evade or getting hit). [/QUOTE]
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