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General Tabletop Discussion
*Dungeons & Dragons
Hypothetical Direction Shift For 1D&D/6E
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<blockquote data-quote="mellored" data-source="post: 8922159" data-attributes="member: 6801209"><p>Do you mean a VTT for 5e? I expect that will have both DM and scripted modes.</p><p></p><p>Scripted modes being like never winter nights or baldur's gate, but online.</p><p></p><p>But for 4e, it needs a remake.</p><ul> <li data-xf-list-type="ul">The core math needs to be changed to not have such huge numbers (i.e. Bounded Accuracy).</li> <li data-xf-list-type="ul">Keep the grid with all the positioning, area, and zones based powers.</li> <li data-xf-list-type="ul">Keep all the powers being "damage + effects". </li> <li data-xf-list-type="ul">Keep healing surges.</li> <li data-xf-list-type="ul">Mostly keep AEDU, but it could probably be loosened up a bit (i.e. wizards get a few more daily powers, fighters have more at-wills.).</li> <li data-xf-list-type="ul">Keep short rests, goes along with the above 2.</li> <li data-xf-list-type="ul">Out-of-turn actions need to be trimmed a bit as well.</li> <li data-xf-list-type="ul">Psionics needs something to prevent spamming the same thing each turn. Like an increasing cost. Maybe apply it to all at-wills.</li> <li data-xf-list-type="ul">Computer aided dice rolls and math make keeping track of 15 different buffs and debuffs easy and fast. So overall complexity should still be there.</li> </ul></blockquote><p></p>
[QUOTE="mellored, post: 8922159, member: 6801209"] Do you mean a VTT for 5e? I expect that will have both DM and scripted modes. Scripted modes being like never winter nights or baldur's gate, but online. But for 4e, it needs a remake. [LIST] [*]The core math needs to be changed to not have such huge numbers (i.e. Bounded Accuracy). [*]Keep the grid with all the positioning, area, and zones based powers. [*]Keep all the powers being "damage + effects". [*]Keep healing surges. [*]Mostly keep AEDU, but it could probably be loosened up a bit (i.e. wizards get a few more daily powers, fighters have more at-wills.). [*]Keep short rests, goes along with the above 2. [*]Out-of-turn actions need to be trimmed a bit as well. [*]Psionics needs something to prevent spamming the same thing each turn. Like an increasing cost. Maybe apply it to all at-wills. [*]Computer aided dice rolls and math make keeping track of 15 different buffs and debuffs easy and fast. So overall complexity should still be there. [/LIST] [/QUOTE]
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