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(hypothetical only) Dodging a bullet
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<blockquote data-quote="Edena_of_Neith" data-source="post: 4008090" data-attributes="member: 2020"><p>I know that Sense Motive is crucial. You know the guy is going to fire, and you move out of the way *before* he does, moving out of the target zone. That's the obvious, reasonable, way of avoiding being gunned down (not being in a gunfight, or at least taking cover behind something, also helps a lot ...)</p><p></p><p> I was trying to calculate how fast you'd have to accelerate to, to move the 2 feet required to get you out of the target zone, before the bullet - 20 feet away still as you start to react - reaches you.</p><p> The bullet is going to reach you in 0.023 seconds (for 880 feet per second), or in 0.011 or 0.008 seconds (for 1,760 and 2,640 feet per second respectively.) You've got to move 2 feet in that fraction of a second.</p><p></p><p> If you're moving 2 feet in 0.011 seconds, then that would be 2 feet over x = 0.011 over 1 second, which becomes 0.011x = 2, or around 182 feet per second. Since 88 feet per second is 60 miles per hour, we get 182 over 88 = x over 60, or 88x = 10920, or around 124 miles per hour.</p><p> Thus, the character must virtually instantaneously accelerate to 124 miles per hour to escape a bullet coming at 1,760 feet per second (there have been ordinary people who have survived this acceleration, which results in forces on the body of hundreds of gravities, but not many survivors.)</p><p> This assumes the character reacts when the bullet is at the half-way point, having been fired and travelled 20 of the 40 feet to his location.</p><p></p><p> My best guess is that this would require a 24 or 25 Constitution (nothing on the level of the tarrasque, but certainly on the level of solid steel.)</p><p></p><p> It would require truly incredible strength.</p><p> Look at falling damage. It peaks at 20d6 in 2nd edition, and that assumes Terminal Velocity, which is around 124 miles per hour.</p><p> Thus, the character is able to accelerate his body hard enough to slam into - say - an opponent at 124 miles per hour (if the opponent cannot dodge or is not otherwise protected) and then said opponent would sustain the 20d6 damage.</p><p> If the character can *slam* opponents for 20d6, then there is little question that he can *punch* for 20d6. The average damage of 20d6 is 20x3.5, or 70 points of damage.</p><p></p><p> Thus, in effect, the character has a Strength Damage Bonus of +70!</p><p> If 25 Strength allows +15, and it goes up +3 per point after that, then the character would have to have a Strength of around 43 or 44, in order to pull off the stunt (73 or 74, in 3rd edition.)</p><p></p><p> So, we have:</p><p></p><p> Dexterity: ranges from 24 to 68 (low caliber small handguns to high powered military rifles)</p><p> Constitution: at least 24, more likely closer to 30 (body toughness of solid steel of high grade required)</p><p> Strength: 43, +/- 10 (depends on the speed of the bullet being dodged - higher strength to dodge faster bullets)</p><p></p><p> I wouldn't, personally, require high Wisdom. I think it would be most unwise to stand there and let someone shoot at you. Chiun did so in the Remo Williams film, but Chiun was an egomaniac (by his own admission.)</p><p></p><p> What do you think? Do these 2nd Edition stats (+30 for 3rd Edition conversion) seem to fit, for dodging bullets from handguns and rifles?</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 4008090, member: 2020"] I know that Sense Motive is crucial. You know the guy is going to fire, and you move out of the way *before* he does, moving out of the target zone. That's the obvious, reasonable, way of avoiding being gunned down (not being in a gunfight, or at least taking cover behind something, also helps a lot ...) I was trying to calculate how fast you'd have to accelerate to, to move the 2 feet required to get you out of the target zone, before the bullet - 20 feet away still as you start to react - reaches you. The bullet is going to reach you in 0.023 seconds (for 880 feet per second), or in 0.011 or 0.008 seconds (for 1,760 and 2,640 feet per second respectively.) You've got to move 2 feet in that fraction of a second. If you're moving 2 feet in 0.011 seconds, then that would be 2 feet over x = 0.011 over 1 second, which becomes 0.011x = 2, or around 182 feet per second. Since 88 feet per second is 60 miles per hour, we get 182 over 88 = x over 60, or 88x = 10920, or around 124 miles per hour. Thus, the character must virtually instantaneously accelerate to 124 miles per hour to escape a bullet coming at 1,760 feet per second (there have been ordinary people who have survived this acceleration, which results in forces on the body of hundreds of gravities, but not many survivors.) This assumes the character reacts when the bullet is at the half-way point, having been fired and travelled 20 of the 40 feet to his location. My best guess is that this would require a 24 or 25 Constitution (nothing on the level of the tarrasque, but certainly on the level of solid steel.) It would require truly incredible strength. Look at falling damage. It peaks at 20d6 in 2nd edition, and that assumes Terminal Velocity, which is around 124 miles per hour. Thus, the character is able to accelerate his body hard enough to slam into - say - an opponent at 124 miles per hour (if the opponent cannot dodge or is not otherwise protected) and then said opponent would sustain the 20d6 damage. If the character can *slam* opponents for 20d6, then there is little question that he can *punch* for 20d6. The average damage of 20d6 is 20x3.5, or 70 points of damage. Thus, in effect, the character has a Strength Damage Bonus of +70! If 25 Strength allows +15, and it goes up +3 per point after that, then the character would have to have a Strength of around 43 or 44, in order to pull off the stunt (73 or 74, in 3rd edition.) So, we have: Dexterity: ranges from 24 to 68 (low caliber small handguns to high powered military rifles) Constitution: at least 24, more likely closer to 30 (body toughness of solid steel of high grade required) Strength: 43, +/- 10 (depends on the speed of the bullet being dodged - higher strength to dodge faster bullets) I wouldn't, personally, require high Wisdom. I think it would be most unwise to stand there and let someone shoot at you. Chiun did so in the Remo Williams film, but Chiun was an egomaniac (by his own admission.) What do you think? Do these 2nd Edition stats (+30 for 3rd Edition conversion) seem to fit, for dodging bullets from handguns and rifles? [/QUOTE]
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