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<blockquote data-quote="SpiralBound" data-source="post: 2507530" data-attributes="member: 8396"><p>That's pretty much what the point of my mega-post was all about. My pet theory that as your average gamer ages, they either drop out of roleplaying alltogether, or they stick with what they are familar and comfortable with - letting the newer stuff slide on by to be bought up by the younger newb gamers.</p><p></p><p>Obviously, there will always be those who will continuously refresh their game, adopting the newer versions no matter what, but I don't think thay they are the majority. Just how many 40-50+ year old roleplayers are there out there? <em>(as in those who started in their teens or 20s 30+ years ago and are still gaming)</em> Furthermore, of those "survivors" from the original D&D era, how many of them are playing the latest version of D20 D&D?</p><p></p><p>Of course, any such people *HERE* are likely of the group who have been consistantly updating their game with the times, but I'm referring to the rpg community in general which would include the dragonfoot crowd, plus gamers who <em>(gasp!)</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> don't visit rpg web sites or even use the internet. I bet that of the group of people who were gamers 30 years ago, only a very small percentage of them are still gamers. Furthermore, of those who still game, I'd suspect that most of them aren't as interested in D20 as your average pre-teen gamer is. I assert that this is a natural progression that the majority of gamers go through and thus the rpg industry perforce must keep catering to the leading edge of new gamers.</p></blockquote><p></p>
[QUOTE="SpiralBound, post: 2507530, member: 8396"] That's pretty much what the point of my mega-post was all about. My pet theory that as your average gamer ages, they either drop out of roleplaying alltogether, or they stick with what they are familar and comfortable with - letting the newer stuff slide on by to be bought up by the younger newb gamers. Obviously, there will always be those who will continuously refresh their game, adopting the newer versions no matter what, but I don't think thay they are the majority. Just how many 40-50+ year old roleplayers are there out there? [i](as in those who started in their teens or 20s 30+ years ago and are still gaming)[/i] Furthermore, of those "survivors" from the original D&D era, how many of them are playing the latest version of D20 D&D? Of course, any such people *HERE* are likely of the group who have been consistantly updating their game with the times, but I'm referring to the rpg community in general which would include the dragonfoot crowd, plus gamers who [i](gasp!)[/i] :) don't visit rpg web sites or even use the internet. I bet that of the group of people who were gamers 30 years ago, only a very small percentage of them are still gamers. Furthermore, of those who still game, I'd suspect that most of them aren't as interested in D20 as your average pre-teen gamer is. I assert that this is a natural progression that the majority of gamers go through and thus the rpg industry perforce must keep catering to the leading edge of new gamers. [/QUOTE]
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