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Hypothetical question for 3pp: 5e goes OGL what would you publish?
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<blockquote data-quote="Alphastream" data-source="post: 6212986" data-attributes="member: 11365"><p>Every gamer's story and perspective will be different. We will all like different editions to a greater or lesser extent for various reasons. But, I don't at all agree that Wizards was trying to alienate or discard any part of its 3E (or pre-3E) audience. Consider the gamers who hated both 3E and 4E and stuck with 2E. Was Wizards discarding them when it went to 3E? Of course not. For every edition there is a genuine attempt to make the game better. Now, different editions do have different aspects to them. There is no doubt that Wizards was also trying to make the game more approachable for a casual gamer. I fully support that. When I played 3E living campaigns it was absolutely scary to see how our gamer demographic was aging. There was a real danger there that the hobby might shrink very rapidly. Many factors have taken us away from that perilous cliff - certainly the new "geek is cool" mentality we see in the media. But, it has also been due to good branding, marketing, and various RPGs (including 4E) being accessible. There are tons of new, casual, and diverse gamers playing D&D at Encounters and conventions. PAX has for years been an unbelievable change in demographics. I routinely have had tables where one gamer is an old retired gamer trying the game again, one is a casual gamer, and the rest are new. And half that table might be female and half of the overall table is in their 20s. It has taken until this year, but Gen Con is beginning to show signs of this as well. </p><p></p><p>We will all have different reasons for liking/disliking a game, but 4E's accessibility was an attempt to grow the entire gaming hobby, not to throw you or anyone else out of it.</p><p></p><p>What the OGL enabled was, for the first time, an option. You could remain on a previous edition <em>and another company could support you, competing with the new edition and winning over those old customers</em>. That's the huge change. When WotC went to 3E, if you didn't like it, you had to choose to just stay on existing material (and create your own) or accept the new edition. Many of us hated a new edition but spent years on it because that was the better option. Support is a big deal (think of how exciting every Paizo release is). My gaming group largely despised 2E, but we all purchased a metric ton of 2E material and freely intermixed 2E into our 1E games for years. I didn't at first like 3E, but to play organized play I had to. I came to absolutely love it for many years. The OGL made that an entirely different process. Had the OGL existed when I was a 1E fan, it could have kept me from ever benefiting from what 2E and 3E had to offer. That would have been a shame, and a big loss for TSR/WotC. </p><p></p><p></p><p>You misunderstand me. I love gaming in all shapes and forms. There is no wrong way to game and I'm glad to hear about anyone who finds a reason to stay a gamer. But, the OGL was problematic for WotC. WotC should want to be successful and should very carefully consider any OGL for D&D Next.</p></blockquote><p></p>
[QUOTE="Alphastream, post: 6212986, member: 11365"] Every gamer's story and perspective will be different. We will all like different editions to a greater or lesser extent for various reasons. But, I don't at all agree that Wizards was trying to alienate or discard any part of its 3E (or pre-3E) audience. Consider the gamers who hated both 3E and 4E and stuck with 2E. Was Wizards discarding them when it went to 3E? Of course not. For every edition there is a genuine attempt to make the game better. Now, different editions do have different aspects to them. There is no doubt that Wizards was also trying to make the game more approachable for a casual gamer. I fully support that. When I played 3E living campaigns it was absolutely scary to see how our gamer demographic was aging. There was a real danger there that the hobby might shrink very rapidly. Many factors have taken us away from that perilous cliff - certainly the new "geek is cool" mentality we see in the media. But, it has also been due to good branding, marketing, and various RPGs (including 4E) being accessible. There are tons of new, casual, and diverse gamers playing D&D at Encounters and conventions. PAX has for years been an unbelievable change in demographics. I routinely have had tables where one gamer is an old retired gamer trying the game again, one is a casual gamer, and the rest are new. And half that table might be female and half of the overall table is in their 20s. It has taken until this year, but Gen Con is beginning to show signs of this as well. We will all have different reasons for liking/disliking a game, but 4E's accessibility was an attempt to grow the entire gaming hobby, not to throw you or anyone else out of it. What the OGL enabled was, for the first time, an option. You could remain on a previous edition [I]and another company could support you, competing with the new edition and winning over those old customers[/I]. That's the huge change. When WotC went to 3E, if you didn't like it, you had to choose to just stay on existing material (and create your own) or accept the new edition. Many of us hated a new edition but spent years on it because that was the better option. Support is a big deal (think of how exciting every Paizo release is). My gaming group largely despised 2E, but we all purchased a metric ton of 2E material and freely intermixed 2E into our 1E games for years. I didn't at first like 3E, but to play organized play I had to. I came to absolutely love it for many years. The OGL made that an entirely different process. Had the OGL existed when I was a 1E fan, it could have kept me from ever benefiting from what 2E and 3E had to offer. That would have been a shame, and a big loss for TSR/WotC. You misunderstand me. I love gaming in all shapes and forms. There is no wrong way to game and I'm glad to hear about anyone who finds a reason to stay a gamer. But, the OGL was problematic for WotC. WotC should want to be successful and should very carefully consider any OGL for D&D Next. [/QUOTE]
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