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Hypothetical question for 3pp: 5e goes OGL what would you publish?
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<blockquote data-quote="Alphastream" data-source="post: 6214588" data-attributes="member: 11365"><p>Okay, sure, shipping makes everything in Europe more expensive. In the US, book re-sellers have tons of that late 3E content for cheap.</p><p></p><p>Your comment about reprints is a good one. It's one I wrestle with often. I have trouble believing the reprints, as beautiful as they are, will sell very well. They are releasing material compatible for 3E, such as Encounters, but is that really going to do much for sales? Though I travel a lot, I have met only a very small number of gamers that play 3E over Pathfinder. Maybe WotC can pull a few from PF back to 3E with reprints... but I really can't see that being significant. I don't really understand the reprint strategy for the 3E material. (I do for older classic stuff, as that is generally harder to find for most gamers and has a 'classic' and collectible value for many).</p><p></p><p></p><p>Okay, but keep in mind we're talking about what to do in the future. Wizards should learn from the problems of the OGL and either not create one or create a different type of OGL for D&D Next. They have a responsibility for their business, so the OGL should be re-examined carefully. </p><p></p><p></p><p>I don't think any of those are a valid model for DnD. Sure, DnD could be just a small game with a single edition and the WotC just writes different games, as Pelgrane does. Or maybe it just lives off of other games, the way Steve Jackson does with Munchkin. </p><p></p><p>It may be that this is the only way. Diminishing returns and editions is a pain. For most companies, it doesn't work in the long run, because they start by borrowing to write a core book, then get most of that back but need to put it into sourcebooks to maintain interest, and then lose their shirts when costs are the same but revenue is lower from diminishing returns. Both Paizo and WotC are clearly expanding into board games and licensing. The PF MMO is clearly an attempt to completely change the scale of Paizo and its branding influence. The emphasis at WotC with D&D Next on defining monsters and settings is clearly a gateway to licensing and branding. And really, if I worked for Hasbro, that's the only story I would believe. I wouldn't believe that Next is somehow going to be amazingly profitable (any more than I would believe Pathfinder Second Edition would be). I would believe that we could get back to the 80's and have a cartoon, toys, movies, lunchboxes, more successes like the Neverwinter MMO, etc. </p><p></p><p>Back to the RPG, it still doesn't benefit from an OGL in either case. The OGL's benefits were supposed to be core book sales. No one has wanted to gut the RPG department down to just reselling the core books, thankfully. That initial vision would have been disastrous. Beyond that, the OGL creates competition, waters down your product line, creates product confusion, and hurts the industry by overly focusing on a single game rather than having third parties create their own innovations.</p><p></p><p></p><p>Without. They were playing through the key product lines. Short sessions to capture the essence of each edition - it's play style and what resonated. Plenty on the staff have d20 3rd party experience - that's not lacking. Similarly, they play different games all the time. Follow their Twitter feeds and see they have played L5R, FIASCO, Dungeon World, Numenera, FATE, 13th Age, etc. They are part of a vibrant community of gamers and they run and take turns in home games with various larger groups. They have a very healthy exposure to games these days.</p></blockquote><p></p>
[QUOTE="Alphastream, post: 6214588, member: 11365"] Okay, sure, shipping makes everything in Europe more expensive. In the US, book re-sellers have tons of that late 3E content for cheap. Your comment about reprints is a good one. It's one I wrestle with often. I have trouble believing the reprints, as beautiful as they are, will sell very well. They are releasing material compatible for 3E, such as Encounters, but is that really going to do much for sales? Though I travel a lot, I have met only a very small number of gamers that play 3E over Pathfinder. Maybe WotC can pull a few from PF back to 3E with reprints... but I really can't see that being significant. I don't really understand the reprint strategy for the 3E material. (I do for older classic stuff, as that is generally harder to find for most gamers and has a 'classic' and collectible value for many). Okay, but keep in mind we're talking about what to do in the future. Wizards should learn from the problems of the OGL and either not create one or create a different type of OGL for D&D Next. They have a responsibility for their business, so the OGL should be re-examined carefully. I don't think any of those are a valid model for DnD. Sure, DnD could be just a small game with a single edition and the WotC just writes different games, as Pelgrane does. Or maybe it just lives off of other games, the way Steve Jackson does with Munchkin. It may be that this is the only way. Diminishing returns and editions is a pain. For most companies, it doesn't work in the long run, because they start by borrowing to write a core book, then get most of that back but need to put it into sourcebooks to maintain interest, and then lose their shirts when costs are the same but revenue is lower from diminishing returns. Both Paizo and WotC are clearly expanding into board games and licensing. The PF MMO is clearly an attempt to completely change the scale of Paizo and its branding influence. The emphasis at WotC with D&D Next on defining monsters and settings is clearly a gateway to licensing and branding. And really, if I worked for Hasbro, that's the only story I would believe. I wouldn't believe that Next is somehow going to be amazingly profitable (any more than I would believe Pathfinder Second Edition would be). I would believe that we could get back to the 80's and have a cartoon, toys, movies, lunchboxes, more successes like the Neverwinter MMO, etc. Back to the RPG, it still doesn't benefit from an OGL in either case. The OGL's benefits were supposed to be core book sales. No one has wanted to gut the RPG department down to just reselling the core books, thankfully. That initial vision would have been disastrous. Beyond that, the OGL creates competition, waters down your product line, creates product confusion, and hurts the industry by overly focusing on a single game rather than having third parties create their own innovations. Without. They were playing through the key product lines. Short sessions to capture the essence of each edition - it's play style and what resonated. Plenty on the staff have d20 3rd party experience - that's not lacking. Similarly, they play different games all the time. Follow their Twitter feeds and see they have played L5R, FIASCO, Dungeon World, Numenera, FATE, 13th Age, etc. They are part of a vibrant community of gamers and they run and take turns in home games with various larger groups. They have a very healthy exposure to games these days. [/QUOTE]
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