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Hypothetical question for 3pp: 5e goes OGL what would you publish?
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<blockquote data-quote="Alphastream" data-source="post: 6215708" data-attributes="member: 11365"><p>I'm sorry too. It's a real shame your bias towards one game prevents you from learning about the industry as a whole. </p><p></p><p>I'll be clear: I'm not a fan of WotC. I'm a HUGE fan of WotC. But, I'm also a HUGE admirer of Paizo. They really rock. I can't be a bigger fan of Mona and Bulmahn - they are living legends and incredible gamers. SRM is such a great guy - guaranteed laughs and all the warmth in the world to match his incredible talent. And I'm a huge fan of what Catalyst is doing with Shadowrun and how they promote their team. I can't find enough ways to sing the praises of what Pelgrane is doing with 13th Age, and especially of what Rob Heinsoo and Jonathan Tweet did with that game, or how they ran the playtest process and evolved the game. Rob, with his incredible board and card games, pretty much walks on water in my book. I'm just an immense fan of 13th Age. I am a huge fan of how Evil Hat runs a business. I absolutely love what the Eclipse Phase / Transhuman guys do with their open model and Adam Jury is just incredible. I'm a huge fan of how Legend of the Five Rings works - an incredible blend of setting and RP in a combat system. I am such a fan of how FIASCO works as a framework for open gaming. I could go on. </p><p></p><p>If you want to stay away from the games towards which I'm biased, you'll need to avoid reading about a lot of RPGs...</p><p></p><p>Seriously, diminishing returns isn't some fiction. It's obvious. Only a portion of an audience that likes a core book is going to like any successive sourcebook. Publishers know that, so they start with the stuff that has the most appeal. As they keep publishing, they get into narrower and narrower slices of the audience. This is a reality of the business. As was pointed out, you can stay shallow and just publish completely different games. But, if you want to publish an actual product line for an edition, diminishing returns is a harsh reality that really hurts the business and a prime reason why major RPGs launch new editions. It's why we have a fifth edition of Shadowrun, a fourth edition of Legend of the Five Rings, a third edition of Spycraft, several editions of Savage Worlds, several of Cthulhu, etc. (Yes, designers also like to perfect things, but diminishing returns is the business driver).</p></blockquote><p></p>
[QUOTE="Alphastream, post: 6215708, member: 11365"] I'm sorry too. It's a real shame your bias towards one game prevents you from learning about the industry as a whole. I'll be clear: I'm not a fan of WotC. I'm a HUGE fan of WotC. But, I'm also a HUGE admirer of Paizo. They really rock. I can't be a bigger fan of Mona and Bulmahn - they are living legends and incredible gamers. SRM is such a great guy - guaranteed laughs and all the warmth in the world to match his incredible talent. And I'm a huge fan of what Catalyst is doing with Shadowrun and how they promote their team. I can't find enough ways to sing the praises of what Pelgrane is doing with 13th Age, and especially of what Rob Heinsoo and Jonathan Tweet did with that game, or how they ran the playtest process and evolved the game. Rob, with his incredible board and card games, pretty much walks on water in my book. I'm just an immense fan of 13th Age. I am a huge fan of how Evil Hat runs a business. I absolutely love what the Eclipse Phase / Transhuman guys do with their open model and Adam Jury is just incredible. I'm a huge fan of how Legend of the Five Rings works - an incredible blend of setting and RP in a combat system. I am such a fan of how FIASCO works as a framework for open gaming. I could go on. If you want to stay away from the games towards which I'm biased, you'll need to avoid reading about a lot of RPGs... Seriously, diminishing returns isn't some fiction. It's obvious. Only a portion of an audience that likes a core book is going to like any successive sourcebook. Publishers know that, so they start with the stuff that has the most appeal. As they keep publishing, they get into narrower and narrower slices of the audience. This is a reality of the business. As was pointed out, you can stay shallow and just publish completely different games. But, if you want to publish an actual product line for an edition, diminishing returns is a harsh reality that really hurts the business and a prime reason why major RPGs launch new editions. It's why we have a fifth edition of Shadowrun, a fourth edition of Legend of the Five Rings, a third edition of Spycraft, several editions of Savage Worlds, several of Cthulhu, etc. (Yes, designers also like to perfect things, but diminishing returns is the business driver). [/QUOTE]
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Hypothetical question for 3pp: 5e goes OGL what would you publish?
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