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General Tabletop Discussion
*Pathfinder & Starfinder
Hypothetical: What would your Ultimate (and Final) D&D Campaign Look Like?
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<blockquote data-quote="Ahnehnois" data-source="post: 6305107" data-attributes="member: 17106"><p>The Big Picture: I'd be going for an apocalyptic multiverse-spanning war that brings the campaign world in the end, with a love story buried underneath.</p><p></p><p>To start, I'd be running several low-level sessions very possibly with some of the characters completely separate. I'd focus on the normal ups and downs of their nonadventuring lives, waiting at least a session or two before even working in the most oblique hints at cosmic conflict.</p><p></p><p>I'd then slowly start getting the PCs together, trying to work in some organic concordance of events based on their backstories. As they hit mid levels, there would start to be ominous, but fairly nonspecific signs. A powerful NPC would be introduced as an ally, and the NPC would start discovering the foundations of the war to come, and would start preparing the PCs. I'd probably get this started and then throw in a time jump to get them to the higher levels.</p><p></p><p>When they hit double digits or so, I'd start breaking the world apart. Strife would hit their hometowns, acquaintances would be murdered by extraplanar assassins, disasters and conflicts would emerge on a broad political level. The PCs would then have a few sessions of trying to save individual people, and would hopefully with the help of their mentor NPC start to realize that they were shoveling water out of a sinking ship.</p><p></p><p>At the higher levels, various factions and pieces of the puzzle would start to emerge, and the PCs would get their chance to pick sides in the final conflict. They'd start really feeling like heroes; the common folk would be in awe of their deeds, but the players themselves would feel the weight of a conflict much bigger than them.</p><p></p><p>Finally, a massive, orgiastic battle between all the major powers of the campaign setting would ensue, and the PCs would take part in it, all the while looking head on at the headlights at the end of the tunnel, as the collapse of their universe would become apparent. After the battle, the PCs (hoping I have the right ones for this) would get a moment alone before basking in the blaze of the world's end.</p><p></p><p>And then of course, we'd go off and find something more productive to do with our lives than play make-believe...</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6305107, member: 17106"] The Big Picture: I'd be going for an apocalyptic multiverse-spanning war that brings the campaign world in the end, with a love story buried underneath. To start, I'd be running several low-level sessions very possibly with some of the characters completely separate. I'd focus on the normal ups and downs of their nonadventuring lives, waiting at least a session or two before even working in the most oblique hints at cosmic conflict. I'd then slowly start getting the PCs together, trying to work in some organic concordance of events based on their backstories. As they hit mid levels, there would start to be ominous, but fairly nonspecific signs. A powerful NPC would be introduced as an ally, and the NPC would start discovering the foundations of the war to come, and would start preparing the PCs. I'd probably get this started and then throw in a time jump to get them to the higher levels. When they hit double digits or so, I'd start breaking the world apart. Strife would hit their hometowns, acquaintances would be murdered by extraplanar assassins, disasters and conflicts would emerge on a broad political level. The PCs would then have a few sessions of trying to save individual people, and would hopefully with the help of their mentor NPC start to realize that they were shoveling water out of a sinking ship. At the higher levels, various factions and pieces of the puzzle would start to emerge, and the PCs would get their chance to pick sides in the final conflict. They'd start really feeling like heroes; the common folk would be in awe of their deeds, but the players themselves would feel the weight of a conflict much bigger than them. Finally, a massive, orgiastic battle between all the major powers of the campaign setting would ensue, and the PCs would take part in it, all the while looking head on at the headlights at the end of the tunnel, as the collapse of their universe would become apparent. After the battle, the PCs (hoping I have the right ones for this) would get a moment alone before basking in the blaze of the world's end. And then of course, we'd go off and find something more productive to do with our lives than play make-believe... [/QUOTE]
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Hypothetical: What would your Ultimate (and Final) D&D Campaign Look Like?
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