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*Pathfinder & Starfinder
Hypothetical: What would your Ultimate (and Final) D&D Campaign Look Like?
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<blockquote data-quote="Kinak" data-source="post: 6305138" data-attributes="member: 6694112"><p>Well, the two D&D settings I've always really wanted to play but have never really gotten the chance are Spelljammer and Birthright, so...</p><p></p><p>A game of nationbuilding and political machination on an interplanetary scale, where the gods themselves have set their scions on the path of conquest. What starts as brushfire wars on a backwater moon ends with the players uniting the worlds against an outside threat.</p><p>The opening probably casts the party as the retainers or members of a royal family, kicking off with a war against their neighbor. They quickly discover the other nation is receiving aid from the inhabitants of the planet that dominates their sky.</p><p></p><p>The middle is empire building, bringing more worlds under the party's banner through conquest and alliance. Rival nations feature heavily, along with threats from the cold outer reaches of space... probably a lot of illithids.</p><p></p><p>The last part is very much on the players. I'm guessing they'd probably rise up to overthrow the gods for being jerks and throwing the whole system into chaos by setting their scions against each other. But they might end up facing off against a greater outside menace. We've got options.</p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 6305138, member: 6694112"] Well, the two D&D settings I've always really wanted to play but have never really gotten the chance are Spelljammer and Birthright, so... A game of nationbuilding and political machination on an interplanetary scale, where the gods themselves have set their scions on the path of conquest. What starts as brushfire wars on a backwater moon ends with the players uniting the worlds against an outside threat. The opening probably casts the party as the retainers or members of a royal family, kicking off with a war against their neighbor. They quickly discover the other nation is receiving aid from the inhabitants of the planet that dominates their sky. The middle is empire building, bringing more worlds under the party's banner through conquest and alliance. Rival nations feature heavily, along with threats from the cold outer reaches of space... probably a lot of illithids. The last part is very much on the players. I'm guessing they'd probably rise up to overthrow the gods for being jerks and throwing the whole system into chaos by setting their scions against each other. But they might end up facing off against a greater outside menace. We've got options. Cheers! Kinak [/QUOTE]
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Hypothetical: What would your Ultimate (and Final) D&D Campaign Look Like?
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