Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hypothetical: What would your Ultimate (and Final) D&D Campaign Look Like?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GMMichael" data-source="post: 6305194" data-attributes="member: 6685730"><p>The ultimate D&D campaign? In one year?</p><p></p><p>Phase 1: D&D 1. Each player makes a cleric, fighter, or magic-user. They crusade to save their town from goblins, only to discover that it wasn't their town. And those weren't goblins...</p><p></p><p>Phase 2: AD&D. Players draw up new characters at level 5. They "awaken" to discover who they really are, which can be the same concept as the previous phase if desired. They learn that they've been hypnotized by a storm giant for dubious reasons, and the previous adventure was closer to a dream than reality. The heroes set about freeing themselves from a storm giant lair, while finding symbols in the lair similar to what they remember from the goblin horde. But there's no explanation for the symbols, and the storm giant insists on escorting all of his guests on their way out. Forcefully.</p><p></p><p>Phase 3: 3rd ed. Players draw up 10th level characters. After dispatching the storm giant, they get a personal audience with a god, who unlocks their latent powers. The god explains which demon placed the symbols, how it manipulated the storm giant, and what its motives are. But to overcome the demon, the PCs must retrieve ancient lore, peacefully or no, from an ancient creature: a far-underground dwarf vampire.</p><p></p><p>Phase 4: Forry. Players design 20th-level characters based loosely on their 3rd edition characters, because the dwarf vampire's arcane knowledge sends them to another plane of existence. With, as it happens, different game mechanics. What hasn't changed is that the PCs need a sturdy plan in order to defeat a massive, brilliant demon. Their winning approach, diplomacy, combat, bribes, is up to them. What's not up to them is the need to dispatch an ornery fiendish shadow dragon prior to reaching the demon.</p><p></p><p>Phase 5: well, according to the guidelines, I've already quit D&D forever. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="GMMichael, post: 6305194, member: 6685730"] The ultimate D&D campaign? In one year? Phase 1: D&D 1. Each player makes a cleric, fighter, or magic-user. They crusade to save their town from goblins, only to discover that it wasn't their town. And those weren't goblins... Phase 2: AD&D. Players draw up new characters at level 5. They "awaken" to discover who they really are, which can be the same concept as the previous phase if desired. They learn that they've been hypnotized by a storm giant for dubious reasons, and the previous adventure was closer to a dream than reality. The heroes set about freeing themselves from a storm giant lair, while finding symbols in the lair similar to what they remember from the goblin horde. But there's no explanation for the symbols, and the storm giant insists on escorting all of his guests on their way out. Forcefully. Phase 3: 3rd ed. Players draw up 10th level characters. After dispatching the storm giant, they get a personal audience with a god, who unlocks their latent powers. The god explains which demon placed the symbols, how it manipulated the storm giant, and what its motives are. But to overcome the demon, the PCs must retrieve ancient lore, peacefully or no, from an ancient creature: a far-underground dwarf vampire. Phase 4: Forry. Players design 20th-level characters based loosely on their 3rd edition characters, because the dwarf vampire's arcane knowledge sends them to another plane of existence. With, as it happens, different game mechanics. What hasn't changed is that the PCs need a sturdy plan in order to defeat a massive, brilliant demon. Their winning approach, diplomacy, combat, bribes, is up to them. What's not up to them is the need to dispatch an ornery fiendish shadow dragon prior to reaching the demon. Phase 5: well, according to the guidelines, I've already quit D&D forever. :( [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Hypothetical: What would your Ultimate (and Final) D&D Campaign Look Like?
Top