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I’d be glad for MAD
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<blockquote data-quote="tetrasodium" data-source="post: 9315470" data-attributes="member: 93670"><p>This kind of linear scaling for encumbrance ensures that it is either entirely pointless or punishingly restrictive. Encumbrance worked in past editions to enhance relevant gameplay because the robe wearing PCs who didn't need to carry much of anything really looked at each pound like their lives could depend on it while the beefy high strength PCs had what might feel like it was within sight of bottomless pit but also needed to carry a bunch of heavy stuff like armor heavy weapons and the big bulky adventuring gear the party thought was really important. That meant hypotheticals like finding a 50 pound statue a question of who <em>could</em> carry it, the robe wearer might be able to if they got rid of things like potions scrolls and rations/water that would impact the group negatively while the beefy PCs could probably do one or maybe two but would start eating penalties when they started finding other valuables and magic items.</p><p></p><p>"<strong>But some people don't think it's fun to track that" is a sentiment that has no place in the discussion</strong> because going wayyy back to early editions bags of holding and handy haversacks have been a thing for tables who feel that way to trivially stop tracking it</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9315470, member: 93670"] This kind of linear scaling for encumbrance ensures that it is either entirely pointless or punishingly restrictive. Encumbrance worked in past editions to enhance relevant gameplay because the robe wearing PCs who didn't need to carry much of anything really looked at each pound like their lives could depend on it while the beefy high strength PCs had what might feel like it was within sight of bottomless pit but also needed to carry a bunch of heavy stuff like armor heavy weapons and the big bulky adventuring gear the party thought was really important. That meant hypotheticals like finding a 50 pound statue a question of who [I]could[/I] carry it, the robe wearer might be able to if they got rid of things like potions scrolls and rations/water that would impact the group negatively while the beefy PCs could probably do one or maybe two but would start eating penalties when they started finding other valuables and magic items. "[B]But some people don't think it's fun to track that" is a sentiment that has no place in the discussion[/B] because going wayyy back to early editions bags of holding and handy haversacks have been a thing for tables who feel that way to trivially stop tracking it [/QUOTE]
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