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I’m so tired of getting punked out by commoners. (rantish)
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<blockquote data-quote="Lazybones" data-source="post: 193329" data-attributes="member: 143"><p>I agree that having all of the commoners be high-level in NPC classes is not a good solution to the problem of players who won't make nice with the common folk. However, I think it is perfectly reasonable to have a low-level smith to respond in the manner described. Most people tend to get their hackles up when treated in an arrogant manner. I've DMed games when even low to mid-level PCs behaved in a boorish, aggressive, and abusive manner in town (immature players, mostly). That's not to say that an immature DM can't have his NPCs behave in the same way toward PCs--I've seen that as well. In one game, things snowballed after an altercation in a shop and the session ended up with the town guard throwing half of the group bleeding and unconscious into the town jail while the other half fled for their lives. They never even got to the dungeon I'd prepared that day, IIRC. </p><p></p><p>Anyway, I guess my suggestion for DMs is that they let the players behave as they wish, but to have realistic and consistent consequences follow their actions. I admit I got pretty ticked at the group above but we actually had some fun the next section while the half of the group that had escaped had to come up with a plan to break their friends out of jail.</p></blockquote><p></p>
[QUOTE="Lazybones, post: 193329, member: 143"] I agree that having all of the commoners be high-level in NPC classes is not a good solution to the problem of players who won't make nice with the common folk. However, I think it is perfectly reasonable to have a low-level smith to respond in the manner described. Most people tend to get their hackles up when treated in an arrogant manner. I've DMed games when even low to mid-level PCs behaved in a boorish, aggressive, and abusive manner in town (immature players, mostly). That's not to say that an immature DM can't have his NPCs behave in the same way toward PCs--I've seen that as well. In one game, things snowballed after an altercation in a shop and the session ended up with the town guard throwing half of the group bleeding and unconscious into the town jail while the other half fled for their lives. They never even got to the dungeon I'd prepared that day, IIRC. Anyway, I guess my suggestion for DMs is that they let the players behave as they wish, but to have realistic and consistent consequences follow their actions. I admit I got pretty ticked at the group above but we actually had some fun the next section while the half of the group that had escaped had to come up with a plan to break their friends out of jail. [/QUOTE]
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