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I’m so weak!
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<blockquote data-quote="Methinkus" data-source="post: 304116" data-attributes="member: 3248"><p><strong>I’m so weak!</strong></p><p></p><p>I DM a group of players every week, I enjoy the campaign and we all have fun. It is with some of my oldest friends, and I do my best to be a good DM, the problem is thus – I do no want the characters to die . . . .</p><p></p><p>It’s really only some of the characters. Their stories and potential is just to much for me to waist by simply saying “the orc plunges his broadsword into your chest and you die screaming” I want to see how their characters stories develop and where they go as they advance.</p><p></p><p>Some of the less imaginative player’s characters aren’t so charmed; Im more than ready to kill the big dumb fighter who joined up with the party “’cause it would be fun” Is this a good or bad thing? I lean towards bad, since even though if I do kill that character it will keep them from feeling like none of them are really in any danger, but at the same time what it boils down to is me playing favorites as DM. Because this person’s history moved me or intrigued me I will not let them die. That just plain isn’t fair.</p><p></p><p>Has anyone else ever faced this sort of prejudice – either been the dm and wanted to keep some specific characters alive and not others (the classic example of the guy who lets his wife sit in at the game shouldn’t be that rare here) or maybe been a player and noticed this behavior in the game? How did it end up?</p></blockquote><p></p>
[QUOTE="Methinkus, post: 304116, member: 3248"] [b]I’m so weak![/b] I DM a group of players every week, I enjoy the campaign and we all have fun. It is with some of my oldest friends, and I do my best to be a good DM, the problem is thus – I do no want the characters to die . . . . It’s really only some of the characters. Their stories and potential is just to much for me to waist by simply saying “the orc plunges his broadsword into your chest and you die screaming” I want to see how their characters stories develop and where they go as they advance. Some of the less imaginative player’s characters aren’t so charmed; Im more than ready to kill the big dumb fighter who joined up with the party “’cause it would be fun” Is this a good or bad thing? I lean towards bad, since even though if I do kill that character it will keep them from feeling like none of them are really in any danger, but at the same time what it boils down to is me playing favorites as DM. Because this person’s history moved me or intrigued me I will not let them die. That just plain isn’t fair. Has anyone else ever faced this sort of prejudice – either been the dm and wanted to keep some specific characters alive and not others (the classic example of the guy who lets his wife sit in at the game shouldn’t be that rare here) or maybe been a player and noticed this behavior in the game? How did it end up? [/QUOTE]
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