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<blockquote data-quote="Inez Hull" data-source="post: 304593" data-attributes="member: 5114"><p>I GM'ed my first TPK last week. Previous to this event I have probably sheltered the party and only had two character deaths in two campaigns. At first I was really disappointed and angry with myself (the circumstances of the TPK were mainly attribtable to me, I have now wasted lots of planning for the campaign, and I really liked the PC's) but I am now feeling liberated in being able to play things a bit tougher and not feel like the players have to win to like me (or something like that anyway). </p><p></p><p>I have definitely felt an aversion to killing off PC's that I liked, but my opinion now is that I shouldn't be forming too strong a bond, that's for the players to do. I need to know what the characters are like and more importantly, what the players want from the game and for their characters. However, liking the characters too much involoves the risk of fudging things when you shouldn't because you don't want to see the PC's die.</p></blockquote><p></p>
[QUOTE="Inez Hull, post: 304593, member: 5114"] I GM'ed my first TPK last week. Previous to this event I have probably sheltered the party and only had two character deaths in two campaigns. At first I was really disappointed and angry with myself (the circumstances of the TPK were mainly attribtable to me, I have now wasted lots of planning for the campaign, and I really liked the PC's) but I am now feeling liberated in being able to play things a bit tougher and not feel like the players have to win to like me (or something like that anyway). I have definitely felt an aversion to killing off PC's that I liked, but my opinion now is that I shouldn't be forming too strong a bond, that's for the players to do. I need to know what the characters are like and more importantly, what the players want from the game and for their characters. However, liking the characters too much involoves the risk of fudging things when you shouldn't because you don't want to see the PC's die. [/QUOTE]
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