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I’m so weak!
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<blockquote data-quote="Mallus" data-source="post: 305068" data-attributes="member: 3887"><p><strong>I've got a bad --well, mixed-- feeling about this.</strong></p><p></p><p>When I was a fledgling DM, I ran a game where it was pretty clear that death permanent unless you had sizable fortunes or powerful friends. So death at the lower levels meant "roll a new character". One player rolled four or five. I have to say it added something to those early adventures, especially since the challenges I engineered pitted the heroes against outrageously overpowered enemies --really, if you're villians are threatening the entire world, do you think they're going to employ Girl Scouts as henchpeople? I mean Girl Scouts who lack badges in Tae-Kwon-Do and small arms combat. </p><p></p><p>And only one PC died. Well, 4 PC's with the same player. </p><p></p><p>My group has fond memories of me being savagely unfair and unbalanced. They found it pretty thrilling.</p><p></p><p>But... something happened along the way. As the campaign went on, as the story grew richer and more vast. I began to dread the thought of ending these PC's stories for good. It was like having the choice of not getting to the end of a novel you already begun to cherish. </p><p></p><p>So one of the PC's, the center of a massive and multi-year story arc, gets himself killed in a duel. Against someone he never needed to fight, let alone honorably, one on one. Its just stupid. And I brought him back. I looked around for anything at my disposal to use that wouldn't break the story. And I happened to have a given the party a Ring of Wishes, which would work exactly once for anyone person, and grant them first their wish, and then sometime later, an equal but opposite fortune. I think I called the damn thing the Ring of Fools. Something that until then people were deathly afraid of using.</p><p></p><p>So one beloved NPC cleric, who owed her fame and marriage to this PC, distraught over her inability to raise him, grabs said ring and brings him back. Thus seeling her own fate. Then another beloved NPC cleric, her husband, forceably grabs the ring from her and wishes her fate onto him. Thus seeling his fate. So when the newly-living PC opens his eyes, the first thing he sees are his two freshly-doomed friends trying to put on brave faces and welcome back to life...</p><p></p><p>Sorry for the longwindedness... Moral of story? It's natural not to want certain characters to die. And character death and resurrection can be a tremendous boon to the stroyline; so long as its not handled like buying a wagon and mule. </p><p></p><p>And even though you may not like a PC's character, if they're not being disruptive, lay off of them. Take your enjoyment from the other players and just try to show that player the proverbial "good time".</p></blockquote><p></p>
[QUOTE="Mallus, post: 305068, member: 3887"] [b]I've got a bad --well, mixed-- feeling about this.[/b] When I was a fledgling DM, I ran a game where it was pretty clear that death permanent unless you had sizable fortunes or powerful friends. So death at the lower levels meant "roll a new character". One player rolled four or five. I have to say it added something to those early adventures, especially since the challenges I engineered pitted the heroes against outrageously overpowered enemies --really, if you're villians are threatening the entire world, do you think they're going to employ Girl Scouts as henchpeople? I mean Girl Scouts who lack badges in Tae-Kwon-Do and small arms combat. And only one PC died. Well, 4 PC's with the same player. My group has fond memories of me being savagely unfair and unbalanced. They found it pretty thrilling. But... something happened along the way. As the campaign went on, as the story grew richer and more vast. I began to dread the thought of ending these PC's stories for good. It was like having the choice of not getting to the end of a novel you already begun to cherish. So one of the PC's, the center of a massive and multi-year story arc, gets himself killed in a duel. Against someone he never needed to fight, let alone honorably, one on one. Its just stupid. And I brought him back. I looked around for anything at my disposal to use that wouldn't break the story. And I happened to have a given the party a Ring of Wishes, which would work exactly once for anyone person, and grant them first their wish, and then sometime later, an equal but opposite fortune. I think I called the damn thing the Ring of Fools. Something that until then people were deathly afraid of using. So one beloved NPC cleric, who owed her fame and marriage to this PC, distraught over her inability to raise him, grabs said ring and brings him back. Thus seeling her own fate. Then another beloved NPC cleric, her husband, forceably grabs the ring from her and wishes her fate onto him. Thus seeling his fate. So when the newly-living PC opens his eyes, the first thing he sees are his two freshly-doomed friends trying to put on brave faces and welcome back to life... Sorry for the longwindedness... Moral of story? It's natural not to want certain characters to die. And character death and resurrection can be a tremendous boon to the stroyline; so long as its not handled like buying a wagon and mule. And even though you may not like a PC's character, if they're not being disruptive, lay off of them. Take your enjoyment from the other players and just try to show that player the proverbial "good time". [/QUOTE]
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