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I’m Thinking of Giving 4e Another Shot
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<blockquote data-quote="Mouseferatu" data-source="post: 4812699" data-attributes="member: 1288"><p>You can even take it a step further than this (and this is how I, personally, justify daily martial powers). All you need to is assume that said powers don't just require chance, but very specific circumstances in which they're useful. The example I've used and seen used is the Ranger power <em>split the tree</em>. Suppose the character learned this technique of firing two arrows at two different targets when he was a child, learning to hunt quail. But it only works if the two quail are taking off at a set distance from each other. The same holds true for enemies. While <em>on the board</em>, in the abstract, it works on any two enemies, <em>in-character</em> it requires very specific sight lines. And these are circumstances that don't arise very often, but they happen to <em>average</em> maybe once every three to five fights--or once a "day."</p><p></p><p>Thus, when the player decides to use it, it's a decision the PC is making, yes; but it's <em>also</em> the game granting the player a tiny amount of narrative control over the world, in that he's stating "Okay, this is the one time that the foes happen to be at the proper angles."</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 4812699, member: 1288"] You can even take it a step further than this (and this is how I, personally, justify daily martial powers). All you need to is assume that said powers don't just require chance, but very specific circumstances in which they're useful. The example I've used and seen used is the Ranger power [i]split the tree[/i]. Suppose the character learned this technique of firing two arrows at two different targets when he was a child, learning to hunt quail. But it only works if the two quail are taking off at a set distance from each other. The same holds true for enemies. While [i]on the board[/i], in the abstract, it works on any two enemies, [i]in-character[/i] it requires very specific sight lines. And these are circumstances that don't arise very often, but they happen to [i]average[/i] maybe once every three to five fights--or once a "day." Thus, when the player decides to use it, it's a decision the PC is making, yes; but it's [i]also[/i] the game granting the player a tiny amount of narrative control over the world, in that he's stating "Okay, this is the one time that the foes happen to be at the proper angles." [/QUOTE]
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