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I’m Thinking of Giving 4e Another Shot
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<blockquote data-quote="Samuel Leming" data-source="post: 4812717" data-attributes="member: 16462"><p>Wow. There are already so many responses. Please don't be offended that I'm not responding directly to your quotes at this time. I mean no slight. I will respond to a couple of points though.</p><p></p><p>The flumphs are listed as unaligned rather then lawful good? Feh. It's the April Fools adventure and they've somehow managed to miss out on over half the joke. Pseudo-flumphs!</p><p></p><p>Ever since I started playing I've been a big proponent of stunts. One of the things that got me into the game was the concept that you could try to do anything. If I do try to run a modified 4e game stunts will be a big part of it.</p><p></p><p>If there's no difference between using a martial power and trying the stunt than why choose the power? The greater game effect, right? It's obvious why the player would do this tactically, but not obvious why the character would do this in the context of the game world. I want to close that gap and I think going with mystical ki for the martial classes is a good a line of bull as any. Rogues are ninja anyway <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>It's been over eight months since I've tried 4e and it looks like I may have interpreted the treasure parcels incorrectly. I'll review those rules before continuing with that topic.</p><p></p><p>Skill challenges? Good in concept, but the math was seriously messed up there. What happened with the playtesting? I hear there's errata for them. Can you get that without a DDI subscription?</p><p></p><p>Why do this? Because they've recently added many of them elements I thought were missing and I'm willing to give it another chance. For good or ill, 4e is D&D now. Maybe I'll succeed and thus this will not be a waste of time.</p><p></p><p>Mutants & Masterminds and Castles & Crusades are my favorite systems. I'm currently running a Pathfinder Beta campaign that's coming close to its natural conclusion. We'll probably start a fresh Pathfinder campaign using Monte Cook's Dragon's Delve once the full Pathfinder game comes out in August. It certainly doesn't hurt to have 4e as another option. As things are not it's not an option, but maybe I can change that.</p><p></p><p>[Edit]</p><p>I'm not seeing that anyone is really giving me that hard of a time. I expected to see much worse. I suppose I have Piratecat's warning to thank for that.</p><p></p><p>I brought up rules as physics because I figured I'd be accused of that.</p><p></p><p>[Edit2]</p><p>I reject narrativism completely.</p></blockquote><p></p>
[QUOTE="Samuel Leming, post: 4812717, member: 16462"] Wow. There are already so many responses. Please don't be offended that I'm not responding directly to your quotes at this time. I mean no slight. I will respond to a couple of points though. The flumphs are listed as unaligned rather then lawful good? Feh. It's the April Fools adventure and they've somehow managed to miss out on over half the joke. Pseudo-flumphs! Ever since I started playing I've been a big proponent of stunts. One of the things that got me into the game was the concept that you could try to do anything. If I do try to run a modified 4e game stunts will be a big part of it. If there's no difference between using a martial power and trying the stunt than why choose the power? The greater game effect, right? It's obvious why the player would do this tactically, but not obvious why the character would do this in the context of the game world. I want to close that gap and I think going with mystical ki for the martial classes is a good a line of bull as any. Rogues are ninja anyway ;) It's been over eight months since I've tried 4e and it looks like I may have interpreted the treasure parcels incorrectly. I'll review those rules before continuing with that topic. Skill challenges? Good in concept, but the math was seriously messed up there. What happened with the playtesting? I hear there's errata for them. Can you get that without a DDI subscription? Why do this? Because they've recently added many of them elements I thought were missing and I'm willing to give it another chance. For good or ill, 4e is D&D now. Maybe I'll succeed and thus this will not be a waste of time. Mutants & Masterminds and Castles & Crusades are my favorite systems. I'm currently running a Pathfinder Beta campaign that's coming close to its natural conclusion. We'll probably start a fresh Pathfinder campaign using Monte Cook's Dragon's Delve once the full Pathfinder game comes out in August. It certainly doesn't hurt to have 4e as another option. As things are not it's not an option, but maybe I can change that. [Edit] I'm not seeing that anyone is really giving me that hard of a time. I expected to see much worse. I suppose I have Piratecat's warning to thank for that. I brought up rules as physics because I figured I'd be accused of that. [Edit2] I reject narrativism completely. [/QUOTE]
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