Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
I’m Thinking of Giving 4e Another Shot
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mallus" data-source="post: 4813440" data-attributes="member: 3887"><p>That's what my 4e group is doing; pretending to be fantastic (if somewhat perverse) characters living (and looting) a fantastic (if somewhat perverse) world. What about your initial forays into 4e didn't give you this experience? </p><p></p><p></p><p>That's a bracingly honest way to put it. Let me give it a shot. Think of a Encounter/Daily martial exploits as if they were critical hits. </p><p></p><p>Both are attacks that have greater than normal effect. Both occur with predictable frequency, given a certain number of attacks made in a certain span of time (okay, so it's <em>very</em> predictable in the case of Encounter/Daily powers, but bear with me).</p><p></p><p>The chief difference is that Encounter/Daily powers occur when the player decides they do, and there's a hard limit to have many can occur in a given day. But viewed over time, from a statistical perspective, they're rather similar. Opportunities for greater effect occur during combat and are exploited. </p><p></p><p>I mean, nobody gripes about a natural 20 being too gamist and non-immersive, do they? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Also, re: immersion in combat. 4e doesn't prevent players from making in-character tactical decisions. A 4e fighter can still decide to help an ally whose been surrounded, choose to shield a helpless peasant, charge through ranks of henchmen to get at the smirking necromancer, etc. </p><p></p><p>Sure the mechanics representation of fighting is different, but that's been the case all along. Look at 1e. Minute long combat rounds which assumed multiple blows, tactical movement, feints, etc. that the player had no control over. A whole slew of tactical choices the player didn't get to make, because the system operated on a different level of abstraction. Which is what it boils down to, what level (and kind) of abstraction are you comfortable with?</p><p></p><p></p><p>Our group does this and it works fine.</p></blockquote><p></p>
[QUOTE="Mallus, post: 4813440, member: 3887"] That's what my 4e group is doing; pretending to be fantastic (if somewhat perverse) characters living (and looting) a fantastic (if somewhat perverse) world. What about your initial forays into 4e didn't give you this experience? That's a bracingly honest way to put it. Let me give it a shot. Think of a Encounter/Daily martial exploits as if they were critical hits. Both are attacks that have greater than normal effect. Both occur with predictable frequency, given a certain number of attacks made in a certain span of time (okay, so it's [i]very[/i] predictable in the case of Encounter/Daily powers, but bear with me). The chief difference is that Encounter/Daily powers occur when the player decides they do, and there's a hard limit to have many can occur in a given day. But viewed over time, from a statistical perspective, they're rather similar. Opportunities for greater effect occur during combat and are exploited. I mean, nobody gripes about a natural 20 being too gamist and non-immersive, do they? :) Also, re: immersion in combat. 4e doesn't prevent players from making in-character tactical decisions. A 4e fighter can still decide to help an ally whose been surrounded, choose to shield a helpless peasant, charge through ranks of henchmen to get at the smirking necromancer, etc. Sure the mechanics representation of fighting is different, but that's been the case all along. Look at 1e. Minute long combat rounds which assumed multiple blows, tactical movement, feints, etc. that the player had no control over. A whole slew of tactical choices the player didn't get to make, because the system operated on a different level of abstraction. Which is what it boils down to, what level (and kind) of abstraction are you comfortable with? Our group does this and it works fine. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
I’m Thinking of Giving 4e Another Shot
Top