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I’m Thinking of Giving 4e Another Shot
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<blockquote data-quote="cerealman" data-source="post: 4813545" data-attributes="member: 68768"><p><span style="color: red">Admin here. You may have missed my warnings on the proceeding pages; I know you're trying to discuss something interesting, but please <strong>do not hijack this thread,</strong> especially with confrontative snark (and that applies to everyone, really). I've put your post in a spoiler block instead of deleting it, but feel free to start a new thread if you'd like to branch out on that topic. This thread is for providing practical ideas or suggestions to the original poster.</span></p><p><span style="color: red"></span></p><p><span style="color: red">Thanks. Email me if you have any questions. ~ PCat</span></p><p></p><p>[sblock=Removed post]</p><p></p><p>Er... yes.</p><p></p><p></p><p></p><p>And a bunch of stuff that's not important. I was referring specifically to the idea that what previous editions limited the choice of what a caster could do to a few spells that they had prepared. 4E does the same, except the prep work is done every level.</p><p></p><p>More to the point, what reason is there to prevent a player from casting a fireball every time? There were role playing reasons, but no real rules reasons. 4E follows the same theme. Players can only "cast" powers so often. Certain powers they can use more often, as if they had prepared multiple fireballs.</p><p></p><p>I'm differentiating between the rules and the role playing. The rules dictate a certain thing, and between the two systems (1E spells and 4E powers), I see many things that are the same. One of these is applying a role playing reason as to why certain things can only be done once a day.</p><p></p><p></p><p></p><p>That's beside the point. That was 1E.</p><p></p><p></p><p></p><p>Are we discussing role playing reasons or mechanical rules reasoning. You asked:</p><p></p><p>"What would be a situation in which my character would <em>not</em> use a daily exploit, then, given the opportunity?"</p><p></p><p>And now you ask:</p><p></p><p></p><p></p><p>These are two different questions. Considering we are focusing on the role playing aspect here and now the mechanical aspect, it's rather easy. As I said, the risk is to great to use "Brute Strike." Brute strike requires you to pull back, really take your time, and swing hard and strong. All too often the enemy has moved out of the way before you can land your blow. But once in a while you can get in the right position at the right angle and you have a chance to land a great blow that will really hurt.</p><p></p><p>Just like all the previous editions, where the systems used role playing reasons to give a story behind the rules, we do it here with the powers.</p><p></p><p>Hopefully this clears things up a bit.[/sblock]</p></blockquote><p></p>
[QUOTE="cerealman, post: 4813545, member: 68768"] [color=red]Admin here. You may have missed my warnings on the proceeding pages; I know you're trying to discuss something interesting, but please [b]do not hijack this thread,[/b] especially with confrontative snark (and that applies to everyone, really). I've put your post in a spoiler block instead of deleting it, but feel free to start a new thread if you'd like to branch out on that topic. This thread is for providing practical ideas or suggestions to the original poster. Thanks. Email me if you have any questions. ~ PCat[/color] [sblock=Removed post] Er... yes. And a bunch of stuff that's not important. I was referring specifically to the idea that what previous editions limited the choice of what a caster could do to a few spells that they had prepared. 4E does the same, except the prep work is done every level. More to the point, what reason is there to prevent a player from casting a fireball every time? There were role playing reasons, but no real rules reasons. 4E follows the same theme. Players can only "cast" powers so often. Certain powers they can use more often, as if they had prepared multiple fireballs. I'm differentiating between the rules and the role playing. The rules dictate a certain thing, and between the two systems (1E spells and 4E powers), I see many things that are the same. One of these is applying a role playing reason as to why certain things can only be done once a day. That's beside the point. That was 1E. Are we discussing role playing reasons or mechanical rules reasoning. You asked: "What would be a situation in which my character would [I]not[/I] use a daily exploit, then, given the opportunity?" And now you ask: These are two different questions. Considering we are focusing on the role playing aspect here and now the mechanical aspect, it's rather easy. As I said, the risk is to great to use "Brute Strike." Brute strike requires you to pull back, really take your time, and swing hard and strong. All too often the enemy has moved out of the way before you can land your blow. But once in a while you can get in the right position at the right angle and you have a chance to land a great blow that will really hurt. Just like all the previous editions, where the systems used role playing reasons to give a story behind the rules, we do it here with the powers. Hopefully this clears things up a bit.[/sblock] [/QUOTE]
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