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I’m Thinking of Giving 4e Another Shot
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<blockquote data-quote="Rechan" data-source="post: 4815321" data-attributes="member: 54846"><p>Just as ignorance of the starting point isn't helpful, it's also not helpful to assume everyone went from the Old RPG.</p><p></p><p>There are a <em>lot</em> of Indie RPGs out there which are more like 4e, and those who have played that style for a long while, or at least are used to them, are a lot more accustomed to it. Or those who just <em>aren't</em> that well versed in the Old RPG.</p><p></p><p>Back in my Exalted days, only at certain points did we even pick up the dice for combat; in some cases, we were assumed to have won before the first sword was drawn*. So instead of going through actual combat, we went around in a circle telling <em>what</em> our PC did to contribute to the total victory. (But then, in that system, the better you describe your actions, the bigger the bonus you receive, so it's built into the system to encourage colorful description in the first place).</p><p></p><p>*This was because in Exalted, the PCs are Chosen; literal demi-gods. So the only things that stand a chance against Chosen are other Chosen, or high powered monsters. That campaign was also very much Nation Building/politics/power amassing/questing, so combat wasn't important unless it was a plot point.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4815321, member: 54846"] Just as ignorance of the starting point isn't helpful, it's also not helpful to assume everyone went from the Old RPG. There are a [I]lot[/I] of Indie RPGs out there which are more like 4e, and those who have played that style for a long while, or at least are used to them, are a lot more accustomed to it. Or those who just [I]aren't[/I] that well versed in the Old RPG. Back in my Exalted days, only at certain points did we even pick up the dice for combat; in some cases, we were assumed to have won before the first sword was drawn*. So instead of going through actual combat, we went around in a circle telling [I]what[/I] our PC did to contribute to the total victory. (But then, in that system, the better you describe your actions, the bigger the bonus you receive, so it's built into the system to encourage colorful description in the first place). *This was because in Exalted, the PCs are Chosen; literal demi-gods. So the only things that stand a chance against Chosen are other Chosen, or high powered monsters. That campaign was also very much Nation Building/politics/power amassing/questing, so combat wasn't important unless it was a plot point. [/QUOTE]
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