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I’m Thinking of Giving 4e Another Shot
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<blockquote data-quote="Pbartender" data-source="post: 4815650" data-attributes="member: 7533"><p>I think I got it, Sam...</p><p></p><p>So, for example...</p><p></p><p>Say a combat encounter occurs in the middle of a forest, and a Fighter successfully uses Shield Bash (a bit of damage + force him back one square + knock him prone) on oppenent.</p><p></p><p>If, after the fact, the player describes it as, "I press my advantage and maneuver the enemy so that he trips on an exposed root of a nearby tree," you would probably not have a problem with it.</p><p></p><p>But, if he instead described it as, "The exceedingly clumsy enemy trips over a root as stumbles backward before falling down," or, "I shout 'Boo!' an the startled enemy stumbled backward in fright until he trips and falls down," you probably have a problem with it, yes?</p><p></p><p>I can understand your concern about it. I used to hate it too, but have become much less stringent about it than I used to be... So long as what the players are adding fits the situation and environment, I don't mind if the players add a few minor details of their own. After all, it's their story too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>My players are to the point where they'll ask about such things before they start describing... "Wait! Is there an exposed tree root nearby? Or maybe some loose stones?" I'm hoping it'll help to solve that thinking outside the box problem I mentioned earlier.</p><p></p><p>Anyway, my original point was that, if you let the players vary the description of how their martial dailies work, based on the scene and the situation at hand, the problem of explaining why it can only be done once per day can become much less of a problem. While the mechanical effect is the same each time, the descriptive effect is unique to each scene, turning the daily power into an impromptu tactic from the perspective of the character (but not necessarily the player) that would only work that once in that particular set of circumstances... Bah! Does that makes any sense? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Pbartender, post: 4815650, member: 7533"] I think I got it, Sam... So, for example... Say a combat encounter occurs in the middle of a forest, and a Fighter successfully uses Shield Bash (a bit of damage + force him back one square + knock him prone) on oppenent. If, after the fact, the player describes it as, "I press my advantage and maneuver the enemy so that he trips on an exposed root of a nearby tree," you would probably not have a problem with it. But, if he instead described it as, "The exceedingly clumsy enemy trips over a root as stumbles backward before falling down," or, "I shout 'Boo!' an the startled enemy stumbled backward in fright until he trips and falls down," you probably have a problem with it, yes? I can understand your concern about it. I used to hate it too, but have become much less stringent about it than I used to be... So long as what the players are adding fits the situation and environment, I don't mind if the players add a few minor details of their own. After all, it's their story too. ;) My players are to the point where they'll ask about such things before they start describing... "Wait! Is there an exposed tree root nearby? Or maybe some loose stones?" I'm hoping it'll help to solve that thinking outside the box problem I mentioned earlier. Anyway, my original point was that, if you let the players vary the description of how their martial dailies work, based on the scene and the situation at hand, the problem of explaining why it can only be done once per day can become much less of a problem. While the mechanical effect is the same each time, the descriptive effect is unique to each scene, turning the daily power into an impromptu tactic from the perspective of the character (but not necessarily the player) that would only work that once in that particular set of circumstances... Bah! Does that makes any sense? :p [/QUOTE]
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