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I accidentally revealed all of my campaign plans and secrets to a PC.... what now?
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<blockquote data-quote="Mistwell" data-source="post: 7290189" data-attributes="member: 2525"><p>First, your campaign sounds awesome. I would love to play in your game, and bravo for putting so much excellent thought and effort into preparing such a welcome setting.</p><p></p><p>Second, on to the problem. My first impression is, it's not that bad. If the only real issue at hand here is the Son/Father reveal, and there is no additional information to be spoiled by the Bard's player, then it's a pretty manageable thing. Here I was imagining dozens of NPCs and locations and plot twists involve, and really we're just talking about two NPCs and a single plot twist in the timeline. You can handle this.</p><p></p><p>I am sure others will come up with some better ideas. But, my first idea would be to let this all come out in the game and advance the plot immediately to that point, leaving the future more open and the Bard player as informed as everyone else, in-game. </p><p></p><p>One way to do that is to let the son discover his father's plot, much earlier in the time line than expected. But add something to it - make the motivation behind the father's decision more sympathetic than just "gain power". Perhaps the father has become convinced, by the lies and manipulations of Morvek, that Morvek's escape is inevitable. Perhaps a prophecy that the King's line and the Kingdom itself will end with the King if Morvek is not released before the King's death. So it's up to the King to manage this now before that happens. So the King makes a deal to protect his entire future bloodline and kingdom, in exchange for the son's sacrifice now. </p><p></p><p>Now the son has a problem - his father is not evil, he's just desperate and has lived with this desperation since the son was born. </p><p></p><p>Now the quest becomes to beat the prophecy. Maybe there is a ritual magic which can alter the bloodline of people (maybe transforming their race), allowing for the "cessation" of the King's bloodline without anyone actually having to die. Or perhaps the prophecy was a lie all along. Or maybe the Kingdom can "die" by becoming a different form of government, with "bloodline" being "dynastic line" which ends when the land is no longer ruled by a dynasty or feudal system but is instead a theocracy or democracy. </p><p></p><p>Regardless, once the information is revealed in-game, it frees you up to take the campaign in a new direction without scrapping all your hard work. Though it will mean some additional hard work to advance that aspect of the plot so quickly of course.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7290189, member: 2525"] First, your campaign sounds awesome. I would love to play in your game, and bravo for putting so much excellent thought and effort into preparing such a welcome setting. Second, on to the problem. My first impression is, it's not that bad. If the only real issue at hand here is the Son/Father reveal, and there is no additional information to be spoiled by the Bard's player, then it's a pretty manageable thing. Here I was imagining dozens of NPCs and locations and plot twists involve, and really we're just talking about two NPCs and a single plot twist in the timeline. You can handle this. I am sure others will come up with some better ideas. But, my first idea would be to let this all come out in the game and advance the plot immediately to that point, leaving the future more open and the Bard player as informed as everyone else, in-game. One way to do that is to let the son discover his father's plot, much earlier in the time line than expected. But add something to it - make the motivation behind the father's decision more sympathetic than just "gain power". Perhaps the father has become convinced, by the lies and manipulations of Morvek, that Morvek's escape is inevitable. Perhaps a prophecy that the King's line and the Kingdom itself will end with the King if Morvek is not released before the King's death. So it's up to the King to manage this now before that happens. So the King makes a deal to protect his entire future bloodline and kingdom, in exchange for the son's sacrifice now. Now the son has a problem - his father is not evil, he's just desperate and has lived with this desperation since the son was born. Now the quest becomes to beat the prophecy. Maybe there is a ritual magic which can alter the bloodline of people (maybe transforming their race), allowing for the "cessation" of the King's bloodline without anyone actually having to die. Or perhaps the prophecy was a lie all along. Or maybe the Kingdom can "die" by becoming a different form of government, with "bloodline" being "dynastic line" which ends when the land is no longer ruled by a dynasty or feudal system but is instead a theocracy or democracy. Regardless, once the information is revealed in-game, it frees you up to take the campaign in a new direction without scrapping all your hard work. Though it will mean some additional hard work to advance that aspect of the plot so quickly of course. [/QUOTE]
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I accidentally revealed all of my campaign plans and secrets to a PC.... what now?
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