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I accidentally revealed all of my campaign plans and secrets to a PC.... what now?
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<blockquote data-quote="merwins" data-source="post: 7290213" data-attributes="member: 6829883"><p>Yep, cuz my eyes glazed over halfway through the first section. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I forced myself to read through it patiently, as if I was a player, so I could offer some cogent direction. </p><p></p><p>"He convinced the gods that the mortal races, now enlightened with arcana, would eventually turn their strength against the gods themselves. Fearing for themselves, the gods made Morvek into a deity in his own right and blessed him with the power to keep the mortal races in check. Bent on revenge, Morvek began a reign of terror upon all mortals that showed no sign of abatement. " </p><p></p><p>Yeah, right. This is disinformation spread by the gods to keep the mortal races pious and pliant. Try this twist... </p><p></p><p>The Armaranthine are egalitarian. They shared their arcana with the mortal races, after all. Morvek was granted godhood through arcana, the same power that gives men magic, with the assistance of a cabal of close companions. When he (as an Armaranthine) realized this was possible, he planned to share the knowledge of this transformation with the mortal races, giving them the hope and spiritual aspiration ever creature deserves. </p><p></p><p>The other gods destroyed his people and his minions and corrupted his message and rewrote as many of the history books as they could, as victors often do. </p><p></p><p>The Quora Tal were not killed, but the gods duped them into consolidating their magic into a gestalt entity that imprisons Morvek and keeps him from influencing world events as directly as other gods can. Once they'd given up their magic this way, they were easily picked off/manipulated by other minions into obscurity. </p><p></p><p>Only another gestalt entity formed of the Quora Tal's decendants can counter the original and free Morvek. Again, sacrifice isn't death. It's the surrender of your magic to create the gestalt entity. Of course, some magic users may consider this a fate worse than death. </p><p></p><p>Thus the quest for these descendants, though your players and the general public may be duped as to the real reason. </p><p></p><p>Your players will still have a choice if they figure out the truth of it all. </p><p> Be pawns of the gods, and help search out and eliminate the descendants of the Quora Tal. They may choose to believe that the so-called lesser races (which includes them) are not worthy of goodhood and should never have such knowledge. </p><p> Ignore the threat, which will lead to different adventures. </p><p> Try to rescue Morvek and open up the potential of true enlightenment to all the mortal races, with all of the headaches that will incur. Or maybe some massive godwar with Morvek + mortals on one side and gods and their minions on the other. Think of Morvek as the "Good Sauron." </p><p> </p><p>I hope I understood your plotline well enough that this is a viable option. Or at least a possibility that gives you ideas.</p></blockquote><p></p>
[QUOTE="merwins, post: 7290213, member: 6829883"] Yep, cuz my eyes glazed over halfway through the first section. :) I forced myself to read through it patiently, as if I was a player, so I could offer some cogent direction. "He convinced the gods that the mortal races, now enlightened with arcana, would eventually turn their strength against the gods themselves. Fearing for themselves, the gods made Morvek into a deity in his own right and blessed him with the power to keep the mortal races in check. Bent on revenge, Morvek began a reign of terror upon all mortals that showed no sign of abatement. " Yeah, right. This is disinformation spread by the gods to keep the mortal races pious and pliant. Try this twist... The Armaranthine are egalitarian. They shared their arcana with the mortal races, after all. Morvek was granted godhood through arcana, the same power that gives men magic, with the assistance of a cabal of close companions. When he (as an Armaranthine) realized this was possible, he planned to share the knowledge of this transformation with the mortal races, giving them the hope and spiritual aspiration ever creature deserves. The other gods destroyed his people and his minions and corrupted his message and rewrote as many of the history books as they could, as victors often do. The Quora Tal were not killed, but the gods duped them into consolidating their magic into a gestalt entity that imprisons Morvek and keeps him from influencing world events as directly as other gods can. Once they'd given up their magic this way, they were easily picked off/manipulated by other minions into obscurity. Only another gestalt entity formed of the Quora Tal's decendants can counter the original and free Morvek. Again, sacrifice isn't death. It's the surrender of your magic to create the gestalt entity. Of course, some magic users may consider this a fate worse than death. Thus the quest for these descendants, though your players and the general public may be duped as to the real reason. Your players will still have a choice if they figure out the truth of it all. Be pawns of the gods, and help search out and eliminate the descendants of the Quora Tal. They may choose to believe that the so-called lesser races (which includes them) are not worthy of goodhood and should never have such knowledge. Ignore the threat, which will lead to different adventures. Try to rescue Morvek and open up the potential of true enlightenment to all the mortal races, with all of the headaches that will incur. Or maybe some massive godwar with Morvek + mortals on one side and gods and their minions on the other. Think of Morvek as the "Good Sauron." I hope I understood your plotline well enough that this is a viable option. Or at least a possibility that gives you ideas. [/QUOTE]
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