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I accidentally revealed all of my campaign plans and secrets to a PC.... what now?
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<blockquote data-quote="Saeviomagy" data-source="post: 7292375" data-attributes="member: 5890"><p>Oh, the other possibility is that the character in question is privy to a prophecy. His job (or possibly the job of whomever gave him the prophecy) is to ensure it happens / ensure it does not happen.</p><p></p><p>If the character himself knows the prophecy and is trying to fulfil it, then all the information is accurate <strong>according to the prophecy</strong>. If something in the prophecy appears to be not coming true (ie - a big bad guy is killed with the wrong weapon, the traitor is found to actually be someone else, etc), then it's the character's job to somehow make that aspect of the prophecy accurate again, by changing the world (ie - set up a different big bad guy and kill him with the correct weapon, frame the 'correct' traitor etc).</p><p></p><p>If he's trying to prevent it, then it's the big note things he wants to change. Killing the big bad guy with the wrong weapon, having the traitor pardoned etc. will all stave off the prophecy for a while. But of course the prophecy is strong, and other agents are working to make it true.</p><p></p><p>If the prophecy is second hand, then the motivations of the person giving the prophecy and the motivations of the character might differ - the origin of the prophecy wants it to be foiled, so gives an incorrect version to the character.</p><p></p><p>Finally there's the possibility that the prophecy is immutable. The things written in it will come to pass... but the result of the final battle is not written. The character's job is to mitigate the effects of the prophecy. If a great general will arise, win certain victories and join the enemy for the final battle, the character wants to make sure that as he's winning those victories, the general is crippled, or wins them at some terrible cost, weakening him in the final conflict (or make sure that some feeble general fulfils that aspect of the prophecy). If a champion will be struck down, the goal is to make sure that they are struck down in a literal, political or morale sense, not actually killed. If a terrible artifact of power will be stolen, make sure it's really terrible.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 7292375, member: 5890"] Oh, the other possibility is that the character in question is privy to a prophecy. His job (or possibly the job of whomever gave him the prophecy) is to ensure it happens / ensure it does not happen. If the character himself knows the prophecy and is trying to fulfil it, then all the information is accurate [b]according to the prophecy[/b]. If something in the prophecy appears to be not coming true (ie - a big bad guy is killed with the wrong weapon, the traitor is found to actually be someone else, etc), then it's the character's job to somehow make that aspect of the prophecy accurate again, by changing the world (ie - set up a different big bad guy and kill him with the correct weapon, frame the 'correct' traitor etc). If he's trying to prevent it, then it's the big note things he wants to change. Killing the big bad guy with the wrong weapon, having the traitor pardoned etc. will all stave off the prophecy for a while. But of course the prophecy is strong, and other agents are working to make it true. If the prophecy is second hand, then the motivations of the person giving the prophecy and the motivations of the character might differ - the origin of the prophecy wants it to be foiled, so gives an incorrect version to the character. Finally there's the possibility that the prophecy is immutable. The things written in it will come to pass... but the result of the final battle is not written. The character's job is to mitigate the effects of the prophecy. If a great general will arise, win certain victories and join the enemy for the final battle, the character wants to make sure that as he's winning those victories, the general is crippled, or wins them at some terrible cost, weakening him in the final conflict (or make sure that some feeble general fulfils that aspect of the prophecy). If a champion will be struck down, the goal is to make sure that they are struck down in a literal, political or morale sense, not actually killed. If a terrible artifact of power will be stolen, make sure it's really terrible. [/QUOTE]
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I accidentally revealed all of my campaign plans and secrets to a PC.... what now?
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