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<blockquote data-quote="Darrin Drader" data-source="post: 1202143" data-attributes="member: 7394"><p>Hey, I've been doing CRPGs almost as long as I've been doing actual RPGs. How can anyone forget Zork, Pool of Radiance, Bard's Tale, and the Ultima series? The major issue in my eyes is that people need to recognize the difference between them. Since CRPGs limit what you can do via the programming, people assume that an RPG should do the same thing - that there shoul be parameters that you can't break out of. The truth is that the RPG was created to allow your character the freedom to do whatever you want them to do (at least within the confines of physics or whatever passes for them in the game). </p><p></p><p>Another major thing that is lacking in most CRPGs is actual character development. Most of them have a predetermined path that you take, or the more advanced ones have a number of paths based on the decisions you make, which eventually translates to some sort of reputation score. In any event, even with a reputation score, it is very hard for a computer game to give you a real sense of who your character is, which is something the standard RPG definitely gives you.</p><p></p><p>Of course CRPGs and the Internet give you dynamic graphical representations of your characters, a player base that is always ready, and play that doesn't take hours of preparation to run. They both have their strong points.</p></blockquote><p></p>
[QUOTE="Darrin Drader, post: 1202143, member: 7394"] Hey, I've been doing CRPGs almost as long as I've been doing actual RPGs. How can anyone forget Zork, Pool of Radiance, Bard's Tale, and the Ultima series? The major issue in my eyes is that people need to recognize the difference between them. Since CRPGs limit what you can do via the programming, people assume that an RPG should do the same thing - that there shoul be parameters that you can't break out of. The truth is that the RPG was created to allow your character the freedom to do whatever you want them to do (at least within the confines of physics or whatever passes for them in the game). Another major thing that is lacking in most CRPGs is actual character development. Most of them have a predetermined path that you take, or the more advanced ones have a number of paths based on the decisions you make, which eventually translates to some sort of reputation score. In any event, even with a reputation score, it is very hard for a computer game to give you a real sense of who your character is, which is something the standard RPG definitely gives you. Of course CRPGs and the Internet give you dynamic graphical representations of your characters, a player base that is always ready, and play that doesn't take hours of preparation to run. They both have their strong points. [/QUOTE]
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