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<blockquote data-quote="hong" data-source="post: 1205486" data-attributes="member: 537"><p>No.</p><p></p><p>Why? Because the plot and writing in PST is THAT DAMN GOOD, that it sucks you in and compels you utterly to follow the little food pellets laid down in front of you, until you reach the lever. Then you can pull either the blue lever or the red lever, to get more food pellets. Repeat until you get to the end, where the ultimate consequences of which levers you chose are made clear.</p><p></p><p>Of course, some people don't care for either the blue _or_ the red lever, because they believe that they can tell a better story than what's in the game. This is not particularly surprising. The web is full of unread blogs and crap fanfics, after all.</p><p></p><p>And in the end, free will is never absolute, even in a PnP game. Limitations exist in the form of genre conventions and expectations, the implied world of the ruleset you use, and the demands of the gaming group. You won't find many people wanting to play a space marine in a D&D game, for example (at least I don't think so). Even if you did, you probably wouldn't let them, unless there was some exceptional circumstance going on. You're also not likely to get very far trying to play a Traveller-type merchant in a game like D&D that emphasises dungeoneering, before bumping up hard against shortcomings in the ruleset.</p><p></p><p>Similarly, a group with wildly diverse characters is probably going to spend more time arguing with each other than actually getting anything done. There are some people who consider arguing to be the sine qua non of roleplaying. There are websites that cater for people like these, and some of them don't even charge money for all the pretty pictures.</p></blockquote><p></p>
[QUOTE="hong, post: 1205486, member: 537"] No. Why? Because the plot and writing in PST is THAT DAMN GOOD, that it sucks you in and compels you utterly to follow the little food pellets laid down in front of you, until you reach the lever. Then you can pull either the blue lever or the red lever, to get more food pellets. Repeat until you get to the end, where the ultimate consequences of which levers you chose are made clear. Of course, some people don't care for either the blue _or_ the red lever, because they believe that they can tell a better story than what's in the game. This is not particularly surprising. The web is full of unread blogs and crap fanfics, after all. And in the end, free will is never absolute, even in a PnP game. Limitations exist in the form of genre conventions and expectations, the implied world of the ruleset you use, and the demands of the gaming group. You won't find many people wanting to play a space marine in a D&D game, for example (at least I don't think so). Even if you did, you probably wouldn't let them, unless there was some exceptional circumstance going on. You're also not likely to get very far trying to play a Traveller-type merchant in a game like D&D that emphasises dungeoneering, before bumping up hard against shortcomings in the ruleset. Similarly, a group with wildly diverse characters is probably going to spend more time arguing with each other than actually getting anything done. There are some people who consider arguing to be the sine qua non of roleplaying. There are websites that cater for people like these, and some of them don't even charge money for all the pretty pictures. [/QUOTE]
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