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<blockquote data-quote="Bloodsparrow" data-source="post: 1205692" data-attributes="member: 12554"><p>I played some serious amounts of FFIX let me tell you. I also grew up playing games like Zork (and other Infocom Games) as well as Riddle of the Sphinx, Zelda, Ultima Exodious, DragonWarrior, Text MUDs, and on and on. I didn't start playing actuall Face to Face, Table top RPGs until I was 18. And I was very very "Videogamey" in my first session.</p><p></p><p>Whenever the DM mentioned ANYTHING, I would automaticly want to fiddle with it. You know how in a game, if something is ment to be interacted with it sorta stands out? Or in a text game like Zork, only the really importent stuff is described in serious detail? I was totally in that mindset and it took a little while to know that I didn't have to fiddle with every little thing... But the thing was that I <em>could</em> fiddle with every little thing. As opposed to say, Monkey Island, where I could only fiddle with the poisoned meat and the deadly parana puppies.</p><p></p><p>Playing Monkey Island on a computer, there's only one way around the deadly parana puppies, feed them the poisoned meat you've been lugging around with you for about a quarter of the game, trying ANYTHING else will result in a "you can't do that with those". But playing Monkey Island as a "Meatspace" RPG, there are billions of ways to deal with those yapping little terrors.</p><p></p><p>And I don't think anybody can argue that the <strong>settings</strong> of games like FF are bad, or that the genre itself is bad. (How bad can it be when it brings new people like you to help keep our hobby alive? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ) </p><p></p><p>But, when you're sitting at a table, with your dice, a pad, and a pencil, you want choises. And a CRPG (computer or console) doesn't always provide that. Not that it's a terrible thing in a video game, it's something we've come to expect, and improvements are being made in that regard, but a CRPG has to end sometime. Where as lack of freedom is a bad thing in a table top RPG, and it only has to end when people stop being able to get their schedules in order. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Bloodsparrow, post: 1205692, member: 12554"] I played some serious amounts of FFIX let me tell you. I also grew up playing games like Zork (and other Infocom Games) as well as Riddle of the Sphinx, Zelda, Ultima Exodious, DragonWarrior, Text MUDs, and on and on. I didn't start playing actuall Face to Face, Table top RPGs until I was 18. And I was very very "Videogamey" in my first session. Whenever the DM mentioned ANYTHING, I would automaticly want to fiddle with it. You know how in a game, if something is ment to be interacted with it sorta stands out? Or in a text game like Zork, only the really importent stuff is described in serious detail? I was totally in that mindset and it took a little while to know that I didn't have to fiddle with every little thing... But the thing was that I [i]could[/i] fiddle with every little thing. As opposed to say, Monkey Island, where I could only fiddle with the poisoned meat and the deadly parana puppies. Playing Monkey Island on a computer, there's only one way around the deadly parana puppies, feed them the poisoned meat you've been lugging around with you for about a quarter of the game, trying ANYTHING else will result in a "you can't do that with those". But playing Monkey Island as a "Meatspace" RPG, there are billions of ways to deal with those yapping little terrors. And I don't think anybody can argue that the [b]settings[/b] of games like FF are bad, or that the genre itself is bad. (How bad can it be when it brings new people like you to help keep our hobby alive? :D ) But, when you're sitting at a table, with your dice, a pad, and a pencil, you want choises. And a CRPG (computer or console) doesn't always provide that. Not that it's a terrible thing in a video game, it's something we've come to expect, and improvements are being made in that regard, but a CRPG has to end sometime. Where as lack of freedom is a bad thing in a table top RPG, and it only has to end when people stop being able to get their schedules in order. :D [/QUOTE]
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