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<blockquote data-quote="Xeriar" data-source="post: 1208174" data-attributes="member: 4116"><p>As others have stated I'm sure, the derision isn't because it's not fantasy, but because it's more of a story than a game.</p><p></p><p>Of course many find nothing wrong with stories especially since that's why many of us play these games with paper and dice (and their electronic equivelants).</p><p></p><p>Sometimes you will hear debate as to what exactly constitutes a role playing game. That's a bit hard to define, but what a lot of 'elitists' look for is the range of choices.</p><p></p><p>Final Fantasy IX, for example, has an awesome setting and a neat story, but other than the few optional bosses, the story is fairly linear.</p><p></p><p>To put a better way, in what an elitist may consider an RPG, the player would be able to stop the Queen before she went on her rampage... or fail, depending on his (or her <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> decisions and the dice...</p><p></p><p>It's a bit more spontanious than a CRPG, and with a good GM, more tense than even the best of them. When you've invested years into a character, their life being on the line is more moving than any other game out there.</p><p></p><p>This is doubly true if said years are also invested in hating a set of enemies, and what a triumph can do for your mood <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="Xeriar, post: 1208174, member: 4116"] As others have stated I'm sure, the derision isn't because it's not fantasy, but because it's more of a story than a game. Of course many find nothing wrong with stories especially since that's why many of us play these games with paper and dice (and their electronic equivelants). Sometimes you will hear debate as to what exactly constitutes a role playing game. That's a bit hard to define, but what a lot of 'elitists' look for is the range of choices. Final Fantasy IX, for example, has an awesome setting and a neat story, but other than the few optional bosses, the story is fairly linear. To put a better way, in what an elitist may consider an RPG, the player would be able to stop the Queen before she went on her rampage... or fail, depending on his (or her :-) decisions and the dice... It's a bit more spontanious than a CRPG, and with a good GM, more tense than even the best of them. When you've invested years into a character, their life being on the line is more moving than any other game out there. This is doubly true if said years are also invested in hating a set of enemies, and what a triumph can do for your mood :-) [/QUOTE]
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