Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
I adopted a Dinosaur. Adopt yours
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MoonSong" data-source="post: 7457934" data-attributes="member: 6689464"><p>Hello. </p><p></p><p>A couple of months back I was shopping around for gifts when I met this little fella, and I fell in love. I used to have a similar one when I was little. His name is Tomo and he lives with me now.</p><p></p><p><img src="http://www.enworld.org/forum/attachment.php?attachmentid=99118&d=1530845960" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><img src="http://www.enworld.org/forum/attachment.php?attachmentid=99119&d=1530845960" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>(The shirt was graciously donated by a tickle me Ernie, amazing how many plushies seem to come in a standard clothes size n_n)</p><p></p><p>Anyway having Tomo around gave me a creative bunny. Why not make it so D&D characters can adopt dinosaurs too? So here you have, a few baby dinosaurs to adopt, make your animal companions and even familiars.</p><p></p><p>[h=1]Dinosaurs[/h] [h=1]Baby Triceratops[/h] <em>Tiny</em><em> beast, unaligned</em></p><p></p><p> <strong>Armor Class</strong> 11 (natural armor)</p><p><strong>Hit Points</strong> 2 (1d4)</p><p><strong>Speed</strong> 30 ft.</p><p></p><p> [TABLE="width: 267"]</p><p> [TR]</p><p> [TH="width: 45"] STR</p><p></p><p> [/TH]</p><p> [TH="width: 35"] DEX</p><p> [/TH]</p><p> [TH="width: 45"] CON</p><p> [/TH]</p><p> [TH="width: 33"] INT</p><p> [/TH]</p><p> [TH="width: 44"] WIS</p><p> [/TH]</p><p> [TH="width: 38"] CHA</p><p></p><p> [/TH]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 45"] 10(+0)</p><p></p><p> [/TD]</p><p> [TD="width: 35"] 9(-1)</p><p> [/TD]</p><p> [TD="width: 45"] 11(+0)</p><p> [/TD]</p><p> [TD="width: 33"] 2(-4)</p><p> [/TD]</p><p> [TD="width: 44"] 11(+0)</p><p> [/TD]</p><p> [TD="width: 38"] 5(-3)</p><p></p><p> [/TD]</p><p> [/TR]</p><p> [/TABLE]</p><p> <strong>Senses</strong> passive Perception 10</p><p><strong>Languages</strong> —</p><p><strong>Challenge</strong> 0 (10 XP)</p><p></p><p> </p><p></p><p></p><p> [h=3]Actions[/h] <strong>Gore.</strong><em> Melee Weapon Attack:</em> +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage.</p><p></p><p> [h=1]Young Triceratops[/h] <em>Medium</em><em> beast, unaligned</em></p><p></p><p> <strong>Armor Class</strong> 12 (natural armor)</p><p><strong>Hit Points</strong> 16 (3d8 + 3)</p><p><strong>Speed</strong> 30 ft.</p><p></p><p> [TABLE="width: 267"]</p><p> [TR]</p><p> [TH="width: 45"] STR</p><p></p><p> [/TH]</p><p> [TH="width: 35"] DEX</p><p> [/TH]</p><p> [TH="width: 45"] CON</p><p> [/TH]</p><p> [TH="width: 33"] INT</p><p> [/TH]</p><p> [TH="width: 44"] WIS</p><p> [/TH]</p><p> [TH="width: 38"] CHA</p><p></p><p> [/TH]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 45"] 12(+1)</p><p></p><p> [/TD]</p><p> [TD="width: 35"] 9(-1)</p><p> [/TD]</p><p> [TD="width: 45"] 13(+1)</p><p> [/TD]</p><p> [TD="width: 33"] 2(-4)</p><p></p><p> [/TD]</p><p> [TD="width: 44"] 11(+0)</p><p> [/TD]</p><p> [TD="width: 38"] 5(-3)</p><p> [/TD]</p><p> [/TR]</p><p> [/TABLE]</p><p> <strong>Senses</strong> passive Perception 10</p><p><strong>Languages</strong> —</p><p><strong>Challenge</strong> 1/4 (50 XP)</p><p></p><p> <strong>Trampling Charge.</strong> If the young triceratops moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 11 Strength saving throw or be knocked prone. </p><p></p><p> [h=3]Actions[/h] <strong>Gore.</strong><em> Melee Weapon Attack:</em> +3 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 6) piercing damage.</p><p></p><p> </p><p></p><p></p><p> [h=1]Hatchling Tyrannosaurus Rex[/h] <em>Tiny</em><em> beast, unaligned</em></p><p></p><p> <strong>Armor Class</strong> 10 (natural armor)</p><p><strong>Hit Points</strong> 1 (1d4)</p><p><strong>Speed</strong> 15 ft.</p><p></p><p> [TABLE="width: 278"]</p><p> [TR]</p><p> [TH="width: 45"] STR</p><p></p><p> [/TH]</p><p> [TH="width: 45"] DEX</p><p> [/TH]</p><p> [TH="width: 45"] CON</p><p></p><p> [/TH]</p><p> [TH="width: 33"] INT</p><p> [/TH]</p><p> [TH="width: 45"] WIS</p><p> [/TH]</p><p> [TH="width: 38"] CHA</p><p> [/TH]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 45"] 11(+0)</p><p></p><p> [/TD]</p><p> [TD="width: 45"] 9(-1)</p><p> [/TD]</p><p> [TD="width: 45"] 9(-1)</p><p> [/TD]</p><p> [TD="width: 33"] 2(-4)</p><p> [/TD]</p><p> [TD="width: 45"] 10(+0)</p><p> [/TD]</p><p> [TD="width: 38"] 9(-1)</p><p> [/TD]</p><p> [/TR]</p><p> [/TABLE]</p><p> </p><p><strong>Senses</strong> passive Perception 10</p><p><strong>Languages</strong> —</p><p><strong>Challenge</strong> 0 (10 XP)</p><p></p><p> [h=3]Actions[/h] <strong>Bite.</strong><em> Melee Weapon Attack:</em> +2 to hit, reach 5 ft., one target. <em>Hit:</em> 1 piercing damage. </p><p></p><p> </p><p></p><p></p><p> [h=1]Baby Tyrannosaurus Rex[/h] <em>Small</em><em> beast, unaligned</em></p><p></p><p> <strong>Armor Class</strong> 12 (natural armor)</p><p><strong>Hit Points</strong> 7 (2d6)</p><p><strong>Speed</strong> 30 ft.</p><p></p><p> [TABLE="width: 278"]</p><p> [TR]</p><p> [TH="width: 45"] STR</p><p></p><p> [/TH]</p><p> [TH="width: 45"] DEX</p><p> [/TH]</p><p> [TH="width: 45"] CON</p><p> [/TH]</p><p> [TH="width: 33"] INT</p><p> [/TH]</p><p> [TH="width: 45"] WIS</p><p> [/TH]</p><p> [TH="width: 38"] CHA</p><p></p><p> [/TH]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 45"] 13(+1)</p><p> [/TD]</p><p> [TD="width: 45"] 9(-1)</p><p> [/TD]</p><p> [TD="width: 45"] 10(+0)</p><p> [/TD]</p><p> [TD="width: 33"] 2(-4)</p><p> [/TD]</p><p> [TD="width: 45"] 10(+0)</p><p> [/TD]</p><p> [TD="width: 38"] 9(-1)</p><p> [/TD]</p><p> [/TR]</p><p> [/TABLE]</p><p> </p><p><strong>Senses</strong> passive Perception 10</p><p><strong>Languages</strong> —</p><p><strong>Challenge</strong> 1/8 (25 XP)</p><p></p><p> [h=3]Actions[/h] <strong>Bite.</strong><em> Melee Weapon Attack:</em> +3 to hit, reach 5 ft., one target. <em>Hit:</em> 3 (1d4 + 1) piercing damage. </p><p></p><p> <strong>Tail.</strong> <em>Melee Weapon Attack: </em>+3 to hit, reach 5 ft., one target. <em>Hit:</em> 3 (1d4 + 1) bludgeoning damage.</p><p></p><p> </p><p></p><p></p><p> [h=1]Young Tyrannosaurus Rex[/h] <em>Medium</em><em> beast, unaligned</em></p><p></p><p> <strong>Armor Class</strong> 12 (natural armor)</p><p><strong>Hit Points</strong> 16 (3d8 +3)</p><p><strong>Speed</strong> 50 ft.</p><p></p><p> [TABLE="width: 278"]</p><p> [TR]</p><p> [TH="width: 45"] STR</p><p></p><p> [/TH]</p><p> [TH="width: 45"] DEX</p><p> [/TH]</p><p> [TH="width: 45"] CON</p><p> [/TH]</p><p> [TH="width: 33"] INT</p><p> [/TH]</p><p> [TH="width: 45"] WIS</p><p> [/TH]</p><p> [TH="width: 38"] CHA</p><p> [/TH]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 45"] 15(+2)</p><p> [/TD]</p><p> [TD="width: 45"] 10(+0)</p><p> [/TD]</p><p> [TD="width: 45"] 12(+1)</p><p> [/TD]</p><p> [TD="width: 33"] 2(-4)</p><p> [/TD]</p><p> [TD="width: 45"] 12(+1)</p><p> [/TD]</p><p> [TD="width: 38"] 9(-1)</p><p> [/TD]</p><p> [/TR]</p><p> [/TABLE]</p><p> <strong>Skills</strong> Perception +3</p><p><strong>Senses</strong> passive Perception 13</p><p><strong>Languages</strong> —</p><p><strong>Challenge</strong> 1/4 (50 XP)</p><p></p><p> [h=3]Actions[/h] <strong>Bite.</strong><em> Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. <em>Hit:</em> 5 (1d6 + 2) piercing damage. If the target is a Tiny creature, it is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the young tyrannosaurus can’t bite another target.</p><p></p><p> <strong>Tail.</strong> <em>Melee Weapon Attack: </em>+4 to hit, reach 5 ft., one target. <em>Hit:</em> 20 (1d4 + 2) bludgeoning damage.</p><p></p><p> </p><p></p><p></p><p> [h=1]Baby Ankylosaurious[/h] <em>Tiny</em><em> beast, unaligned</em></p><p> <strong>Armor Class</strong> 13 (natural armor)</p><p><strong>Hit Points</strong> 3 (1d4+1)</p><p><strong>Speed</strong> 30 ft.</p><p></p><p> [TABLE="width: 276"]</p><p> [TR]</p><p> [TH="width: 45"] STR</p><p> [/TH]</p><p> [TH="width: 45"] DEX</p><p> [/TH]</p><p> [TH="width: 45"] CON</p><p></p><p> [/TH]</p><p> [TH="width: 34"] INT</p><p> [/TH]</p><p> [TH="width: 45"] WIS</p><p> [/TH]</p><p> [TH="width: 36"] CHA</p><p></p><p> [/TH]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 45"] 10(+0)</p><p> [/TD]</p><p> [TD="width: 45"] 10(+0)</p><p> [/TD]</p><p> [TD="width: 45"] 13(+1)</p><p> [/TD]</p><p> [TD="width: 34"] 2(-4)</p><p> [/TD]</p><p> [TD="width: 45"] 11(+0)</p><p> [/TD]</p><p> [TD="width: 36"] 5(-3)</p><p> [/TD]</p><p> [/TR]</p><p> [/TABLE]</p><p> <strong>Senses</strong> passive Perception 10</p><p><strong>Languages</strong> —</p><p><strong>Challenge</strong> 0 (10 XP)</p><p></p><p> [h=3]Actions[/h] <strong>Tail</strong><strong>.</strong><em> Melee Weapon Attack:</em> +2 to hit, reach 5 ft., one target. Hit: 1 blugeoning damage.</p><p></p><p> [h=1]Young Ankylosaurious[/h] <em>Medium</em><em> beast, unaligned</em></p><p></p><p> <strong>Armor Class</strong> 13 (natural armor)</p><p><strong>Hit Points</strong> 3 (1d4+1)</p><p><strong>Speed</strong> 30 ft.</p><p></p><p> [TABLE="width: 276"]</p><p> [TR]</p><p> [TH="width: 45"] STR</p><p> [/TH]</p><p> [TH="width: 45"] DEX</p><p> [/TH]</p><p> [TH="width: 45"] CON</p><p> [/TH]</p><p> [TH="width: 34"] INT</p><p> [/TH]</p><p> [TH="width: 45"] WIS</p><p> [/TH]</p><p> [TH="width: 36"] CHA</p><p></p><p> [/TH]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 45"] 15(+2)</p><p> [/TD]</p><p> [TD="width: 45"] 10(+0)</p><p> [/TD]</p><p> [TD="width: 45"] 13(+1)</p><p></p><p> [/TD]</p><p> [TD="width: 34"] 2(-4)</p><p> [/TD]</p><p> [TD="width: 45"] 11(+0)</p><p> [/TD]</p><p> [TD="width: 36"] 5(-3)</p><p> [/TD]</p><p> [/TR]</p><p> [/TABLE]</p><p> <strong>Senses</strong> passive Perception 10</p><p><strong>Languages</strong> —</p><p><strong>Challenge</strong> 0 (10 XP)</p><p></p><p> [h=3]Actions[/h] <strong>Tail</strong><strong>.</strong><em> Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) blugeoning damage. A creature hit by this attack is knocked prone unless it makes a DC 12 Strength saving throw.</p><p></p><p> </p><p></p><p></p><p> [h=1]Baby Allosaurus[/h] <em>Tiny</em><em> beast, unaligned</em></p><p></p><p> <strong>Armor Class</strong> 11 (natural armor)</p><p><strong>Hit Points</strong> 2 (1d4)</p><p><strong>Speed</strong> 45 ft.</p><p></p><p> [TABLE="width: 278"]</p><p> [TR]</p><p> [TH="width: 45"] STR</p><p> [/TH]</p><p> [TH="width: 45"] DEX</p><p> [/TH]</p><p> [TH="width: 45"] CON</p><p> [/TH]</p><p> [TH="width: 33"] INT</p><p> [/TH]</p><p> [TH="width: 45"] WIS</p><p> [/TH]</p><p> [TH="width: 38"] CHA</p><p></p><p> [/TH]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 45"] 13(+1)</p><p> [/TD]</p><p> [TD="width: 45"] 9(-1)</p><p> [/TD]</p><p> [TD="width: 45"] 10(+0)</p><p> [/TD]</p><p> [TD="width: 33"] 2(-4)</p><p> [/TD]</p><p> [TD="width: 45"] 10(+0)</p><p> [/TD]</p><p> [TD="width: 38"] 7(-2)</p><p> [/TD]</p><p> [/TR]</p><p> [/TABLE]</p><p> </p><p><strong>Senses</strong> passive Perception 10</p><p><strong>Languages</strong> —</p><p><strong>Challenge</strong> 0 (10 XP)</p><p></p><p> [h=3]Actions[/h] <strong>Bite.</strong><em> Melee Weapon Attack:</em> +3 to hit, reach 5 ft., one target. <em>Hit:</em> 2 piercing damage. </p><p></p><p> [h=1]Young Allosaurus[/h] <em>Small</em><em> beast, unaligned</em></p><p></p><p> <strong>Armor Class</strong> 12 (natural armor)</p><p><strong>Hit Points</strong> 5 (2d4)</p><p><strong>Speed</strong> 30 ft.</p><p></p><p> [TABLE="width: 278"]</p><p> [TR]</p><p> [TH="width: 45"] STR</p><p> [/TH]</p><p> [TH="width: 45"] DEX</p><p> [/TH]</p><p> [TH="width: 45"] CON</p><p> [/TH]</p><p> [TH="width: 33"] INT</p><p> [/TH]</p><p> [TH="width: 45"] WIS</p><p> [/TH]</p><p> [TH="width: 38"] CHA</p><p></p><p> [/TH]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 45"] 14(+2)</p><p> [/TD]</p><p> [TD="width: 45"] 9(-1)</p><p> [/TD]</p><p> [TD="width: 45"] 11(+0)</p><p> [/TD]</p><p> [TD="width: 33"] 2(-4)</p><p> [/TD]</p><p> [TD="width: 45"] 10(+0)</p><p> [/TD]</p><p> [TD="width: 38"] 9(-1)</p><p></p><p> [/TD]</p><p> [/TR]</p><p> [/TABLE]</p><p> </p><p><strong>Senses</strong> passive Perception 10</p><p><strong>Languages</strong> —</p><p><strong>Challenge</strong> 1/8 (25 XP)</p><p></p><p> <em><strong>Pounce.</strong></em> If the Young Allosaurus moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 11 Strength saving throw or be knocked prone. If the target is prone, the Young Allosaurus can make one bite attack against it as a bonus action. </p><p></p><p> [h=3]Actions[/h] <strong>Bite.</strong><em> Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. <em>Hit:</em> 4 (1d4 + 2) piercing damage. </p><p></p><p> <strong>Claw</strong><strong>.</strong> <em>Melee Weapon Attack: </em>+4 to hit, reach 5 ft., one target. <em>Hit:</em> 4 (1d4 + 2) slashing damage.</p><p></p><p> [h=1]Baby Pteranodon[/h] <em>Medium</em><em> beast, unaligned</em></p><p></p><p> <strong>Armor Class</strong> 11 (natural armor)</p><p><strong>Hit Points</strong> 2 (1d4)</p><p><strong>Speed</strong> 10 ft, fly 70 ft.</p><p> [TABLE="width: 278"]</p><p> [TR]</p><p> [TH="width: 45"] STR</p><p> [/TH]</p><p> [TH="width: 45"] DEX</p><p> [/TH]</p><p> [TH="width: 45"] CON</p><p></p><p> [/TH]</p><p> [TH="width: 33"] INT</p><p> [/TH]</p><p> [TH="width: 45"] WIS</p><p> [/TH]</p><p> [TH="width: 38"] CHA</p><p></p><p> [/TH]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 45"] 10(+0)</p><p> [/TD]</p><p> [TD="width: 45"] 13(+1)</p><p> [/TD]</p><p> [TD="width: 45"] 10(+0)</p><p></p><p> [/TD]</p><p> [TD="width: 33"] 2(-4)</p><p> [/TD]</p><p> [TD="width: 45"] 9(-1)</p><p> [/TD]</p><p> [TD="width: 38"] 7(-2)</p><p></p><p> [/TD]</p><p> [/TR]</p><p> [/TABLE]</p><p> </p><p></p><p></p><p> <strong>Senses</strong> passive Perception 9</p><p><strong>Languages</strong> —</p><p><strong>Challenge</strong> 0 (10 XP)</p><p></p><p> <strong>Flyby</strong><strong>.</strong>The Baby Pteradon doesn't provoke attacks of opportunuty while flying.</p><p></p><p> [h=3]Actions[/h] <strong>Bite.</strong><em> Melee Weapon Attack:</em> +2 to hit, reach 5 ft., one target. <em>Hit:</em> 1 piercing damage. </p><p></p><p> [h=1]Compsognatus[/h] <em>Tiny</em><em> beast, unaligned</em></p><p></p><p> <strong>Armor Class</strong> 9 (natural armor)</p><p><strong>Hit Points</strong> 1 (1d4-2)</p><p><strong>Speed</strong> 35 ft.</p><p></p><p> [TABLE="width: 278"]</p><p> [TR]</p><p> [TH="width: 45"] STR</p><p> [/TH]</p><p> [TH="width: 45"] DEX</p><p> [/TH]</p><p> [TH="width: 45"] CON</p><p> [/TH]</p><p> [TH="width: 33"] INT</p><p> [/TH]</p><p> [TH="width: 45"] WIS</p><p> [/TH]</p><p> [TH="width: 38"] CHA</p><p></p><p> [/TH]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 45"] 5(-3)</p><p> [/TD]</p><p> [TD="width: 45"] 9(-1)</p><p> [/TD]</p><p> [TD="width: 45"] 6(-1)</p><p> [/TD]</p><p> [TD="width: 33"] 2(-4)</p><p> [/TD]</p><p> [TD="width: 45"] 6(-3)</p><p> [/TD]</p><p> [TD="width: 38"] 9(-1)</p><p></p><p> [/TD]</p><p> [/TR]</p><p> [/TABLE]</p><p> </p><p><strong>Senses</strong> passive Perception 7</p><p><strong>Languages</strong> —</p><p><strong>Challenge</strong> 0 (10 XP)</p><p></p><p> [h=3]<strong>Compsognatus is a dinosaur.</strong></p><p><strong></strong>Actions[/h] <strong>Bite.</strong><em> Melee Weapon Attack:</em> +0 to hit, reach 5 ft., one target. <em>Hit:</em> 1 piercing damage. </p><p></p><p> [h=1]Baby Plesiosaurus[/h] <em>Tiny</em><em> beast, unaligned</em></p><p></p><p> <strong>Armor Class</strong> 11 (natural armor)</p><p><strong>Hit Points</strong> 3 (1d4+1)</p><p><strong>Speed</strong> 10 ft, swim 30 ft.</p><p></p><p> [TABLE="width: 278"]</p><p> [TR]</p><p> [TH="width: 45"] STR</p><p> [/TH]</p><p> [TH="width: 45"] DEX</p><p> [/TH]</p><p> [TH="width: 45"] CON</p><p> [/TH]</p><p> [TH="width: 33"] INT</p><p> [/TH]</p><p> [TH="width: 45"] WIS</p><p> [/TH]</p><p> [TH="width: 38"] CHA</p><p></p><p> [/TH]</p><p> [/TR]</p><p> [TR]</p><p> [TD="width: 45"] 13(+1)</p><p> [/TD]</p><p> [TD="width: 45"] 13(+1)</p><p> [/TD]</p><p> [TD="width: 45"] 13(+1)</p><p> [/TD]</p><p> [TD="width: 33"] 2(-4)</p><p> [/TD]</p><p> [TD="width: 45"] 11(+0)</p><p> [/TD]</p><p> [TD="width: 38"] 5(-3)</p><p></p><p> [/TD]</p><p> [/TR]</p><p> [/TABLE]</p><p> </p><p><strong>Senses</strong> passive Perception 12</p><p><strong>Languages</strong> —</p><p><strong>Challenge</strong> 0 (10 XP)</p><p></p><p> <strong>Hold breath</strong>. The Baby Plesiosaurus can hold its breath for 1 hour. </p><p></p><p> [h=3]Actions[/h] <strong>Bite.</strong><em> Melee Weapon Attack:</em> +3 to hit, reach 5 ft., one target. <em>Hit:</em> 2 piercing damage. </p><p> </p><p></p><p></p><p> </p><p></p><p></p><p> <span style="font-size: 18px"><strong>Spell lists </strong></span> </p><p></p><p> <strong>Druid Spells</strong></p><p></p><p> 1st</p><p></p><p> Find Prehistoric Familiar</p><p></p><p> 3rd</p><p></p><p> Boost Prehistoric Beast</p><p></p><p> <strong>Ranger Spells</strong></p><p></p><p> 3rd</p><p> Boost Prehistoric Beast</p><p> <strong>Sorcerer Spells</strong></p><p></p><p> 3rd</p><p></p><p> Boost Prehistoric Beast</p><p></p><p> <strong>Warlock Spells</strong></p><p></p><p> 3rd</p><p> Boost Prehistoric Beast</p><p> <strong>Wizard Spells</strong></p><p></p><p> 1st</p><p></p><p> Find Prehistoric Familiar</p><p> Boost Prehistoric Beast</p><p></p><p> [h=1]Find Prehistoric Familiar[/h] [h=4]1st-level conjuration (ritual)[/h] [TABLE="width: 441"]</p><p> [TR]</p><p> [TH="width: 98"] <a href="http://5e.d20srd.org/srd/spellcasting/castingASpell.htm#castingtime" target="_blank">Casting Time</a>:</p><p> [/TH]</p><p> [TD="width: 334"] 1 hour</p><p></p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TH="width: 98"] <a href="http://5e.d20srd.org/srd/spellcasting/castingASpell.htm#range" target="_blank">Range</a>:</p><p> [/TH]</p><p> [TD="width: 334"] 10 feet</p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TH="width: 98"] <a href="http://5e.d20srd.org/srd/spellcasting/castingASpell.htm#components" target="_blank">Components</a>:</p><p> [/TH]</p><p> [TD="width: 334"] V, S, M (10 gp worth of charcoal, incense, and herbs</p><p>that must be consumed by fire in a brass brazier)</p><p></p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TH="width: 98"] <a href="http://5e.d20srd.org/srd/spellcasting/castingASpell.htm#duration" target="_blank">Duration</a>:</p><p> [/TH]</p><p> [TD="width: 334"] Instantaneous</p><p></p><p> [/TD]</p><p> [/TR]</p><p> [/TABLE]</p><p> You gain the service of a familiar, a spirit that takes a prehistoric animal form you choose: baby allosaurus, baby ankylosaurus, baby plesiosauus, baby pteranodon, baby triceratops, compsognatus, or hatchling Tyrannosaurus Rex. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.</p><p></p><p> Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.</p><p></p><p> When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again.</p><p></p><p> While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.</p><p></p><p> As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you.</p><p></p><p> You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.</p><p></p><p> When you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.</p><p>Special: A warlock that chooses pact of the chain, can choose to learn this spell in place of Find Familiar.</p><p></p><p> [h=1]Boost Prehistoric Beast[/h] [h=4]3rd-level transmutation[/h] [TABLE="width: 441"]</p><p> [TR]</p><p> [TH="width: 98"] <a href="http://5e.d20srd.org/srd/spellcasting/castingASpell.htm#castingtime" target="_blank">Casting Time</a>:</p><p> [/TH]</p><p> [TD="width: 334"] 1 action</p><p></p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TH="width: 98"] <a href="http://5e.d20srd.org/srd/spellcasting/castingASpell.htm#range" target="_blank">Range</a>:</p><p> [/TH]</p><p> [TD="width: 334"] 30 feet</p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TH="width: 98"] <a href="http://5e.d20srd.org/srd/spellcasting/castingASpell.htm#components" target="_blank">Components</a>:</p><p> [/TH]</p><p> [TD="width: 334"] V, S </p><p></p><p> [/TD]</p><p> [/TR]</p><p> [TR]</p><p> [TH="width: 98"] <a href="http://5e.d20srd.org/srd/spellcasting/castingASpell.htm#duration" target="_blank">Duration</a>:</p><p> [/TH]</p><p> [TD="width: 334"] Concentration up to 5 minutes.</p><p></p><p> [/TD]</p><p> [/TR]</p><p> [/TABLE]</p><p> </p><p></p><p></p><p> Target one beast within range with “Baby” on its species name. For the duration of the spell, the target beast assumes the form of a beast of up to challenge 2 whose name is on the target beast species name. The target beast statistics are replaced by those of the new form. </p><p></p><p> The beast assumes the hit points and Hit Dice of the new form. When it reverts to its normal form, it is fully healed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn’t reduce its normal form to 0 hit points, the creature isn’t knocked unconscious.</p><p></p><p> During this spell’s duration, if the creature is friendly to you, you can use your action to command the creature to take one of its actions. </p><p></p><p> <em>At higher levels:</em> When you cast this spell using a spell slot of 4th level or higher, the challenge rating of the new form increases by 1 for every level after 3rd.</p><p></p><p> <span style="font-size: 18px"><strong>Feats</strong></span> </p><p></p><p> <span style="font-size: 15px"><strong>Gain Prehistoric Familiar</strong></span> </p><p></p><p> Prerequisite: The ability to cast at least one spell.</p><p> You form a pact with a young ancient beast. Choose an unaligned beast of challenge rating 0 that includes “Baby” or “Hatchling” on its name, or that is identified as a dinosaur. One creature of that species becomes your new familiar. </p><p></p><p> Your familiar is completely typical for its species, and it acts independently of you, but follows your every order and shares an empathic link with you that grants the following benefits:</p><p></p><p> </p><ul> <li data-xf-list-type="ul">When your familiar drops to 0 hit points, it falls unconscious but won't die for as long as you remain conscious and alive. <br /> <br /> </li> <li data-xf-list-type="ul">During a short rest, you can use your hit dice to heal your familiar. It regains all of its hit points when you regain your spell slots.<br /> <br /> </li> <li data-xf-list-type="ul">While your familiar is within 1 mile of you, you can communicate with it telepathically. While it remains within 100 feet of you, you can understand each other as if your familiar had intelligence 10. <br /> </li> </ul><p>You can't have more than one familiar at a time. If you know Find Familiar or Find Prehistoric Familiar, you don't get the benefits of this feat until you dismiss your current familiar.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 7457934, member: 6689464"] Hello. A couple of months back I was shopping around for gifts when I met this little fella, and I fell in love. I used to have a similar one when I was little. His name is Tomo and he lives with me now. [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=99118&d=1530845960[/IMG] [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=99119&d=1530845960[/IMG] (The shirt was graciously donated by a tickle me Ernie, amazing how many plushies seem to come in a standard clothes size n_n) Anyway having Tomo around gave me a creative bunny. Why not make it so D&D characters can adopt dinosaurs too? So here you have, a few baby dinosaurs to adopt, make your animal companions and even familiars. [h=1]Dinosaurs[/h] [h=1]Baby Triceratops[/h] [I]Tiny[/I][I] beast, unaligned[/I] [B]Armor Class[/B] 11 (natural armor) [B]Hit Points[/B] 2 (1d4) [B]Speed[/B] 30 ft. [TABLE="width: 267"] [TR] [TH="width: 45"] STR [/TH] [TH="width: 35"] DEX [/TH] [TH="width: 45"] CON [/TH] [TH="width: 33"] INT [/TH] [TH="width: 44"] WIS [/TH] [TH="width: 38"] CHA [/TH] [/TR] [TR] [TD="width: 45"] 10(+0) [/TD] [TD="width: 35"] 9(-1) [/TD] [TD="width: 45"] 11(+0) [/TD] [TD="width: 33"] 2(-4) [/TD] [TD="width: 44"] 11(+0) [/TD] [TD="width: 38"] 5(-3) [/TD] [/TR] [/TABLE] [B]Senses[/B] passive Perception 10 [B]Languages[/B] — [B]Challenge[/B] 0 (10 XP) [h=3]Actions[/h] [B]Gore.[/B][I] Melee Weapon Attack:[/I] +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage. [h=1]Young Triceratops[/h] [I]Medium[/I][I] beast, unaligned[/I] [B]Armor Class[/B] 12 (natural armor) [B]Hit Points[/B] 16 (3d8 + 3) [B]Speed[/B] 30 ft. [TABLE="width: 267"] [TR] [TH="width: 45"] STR [/TH] [TH="width: 35"] DEX [/TH] [TH="width: 45"] CON [/TH] [TH="width: 33"] INT [/TH] [TH="width: 44"] WIS [/TH] [TH="width: 38"] CHA [/TH] [/TR] [TR] [TD="width: 45"] 12(+1) [/TD] [TD="width: 35"] 9(-1) [/TD] [TD="width: 45"] 13(+1) [/TD] [TD="width: 33"] 2(-4) [/TD] [TD="width: 44"] 11(+0) [/TD] [TD="width: 38"] 5(-3) [/TD] [/TR] [/TABLE] [B]Senses[/B] passive Perception 10 [B]Languages[/B] — [B]Challenge[/B] 1/4 (50 XP) [B]Trampling Charge.[/B] If the young triceratops moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 11 Strength saving throw or be knocked prone. [h=3]Actions[/h] [B]Gore.[/B][I] Melee Weapon Attack:[/I] +3 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 6) piercing damage. [h=1]Hatchling Tyrannosaurus Rex[/h] [I]Tiny[/I][I] beast, unaligned[/I] [B]Armor Class[/B] 10 (natural armor) [B]Hit Points[/B] 1 (1d4) [B]Speed[/B] 15 ft. [TABLE="width: 278"] [TR] [TH="width: 45"] STR [/TH] [TH="width: 45"] DEX [/TH] [TH="width: 45"] CON [/TH] [TH="width: 33"] INT [/TH] [TH="width: 45"] WIS [/TH] [TH="width: 38"] CHA [/TH] [/TR] [TR] [TD="width: 45"] 11(+0) [/TD] [TD="width: 45"] 9(-1) [/TD] [TD="width: 45"] 9(-1) [/TD] [TD="width: 33"] 2(-4) [/TD] [TD="width: 45"] 10(+0) [/TD] [TD="width: 38"] 9(-1) [/TD] [/TR] [/TABLE] [B]Senses[/B] passive Perception 10 [B]Languages[/B] — [B]Challenge[/B] 0 (10 XP) [h=3]Actions[/h] [B]Bite.[/B][I] Melee Weapon Attack:[/I] +2 to hit, reach 5 ft., one target. [I]Hit:[/I] 1 piercing damage. [h=1]Baby Tyrannosaurus Rex[/h] [I]Small[/I][I] beast, unaligned[/I] [B]Armor Class[/B] 12 (natural armor) [B]Hit Points[/B] 7 (2d6) [B]Speed[/B] 30 ft. [TABLE="width: 278"] [TR] [TH="width: 45"] STR [/TH] [TH="width: 45"] DEX [/TH] [TH="width: 45"] CON [/TH] [TH="width: 33"] INT [/TH] [TH="width: 45"] WIS [/TH] [TH="width: 38"] CHA [/TH] [/TR] [TR] [TD="width: 45"] 13(+1) [/TD] [TD="width: 45"] 9(-1) [/TD] [TD="width: 45"] 10(+0) [/TD] [TD="width: 33"] 2(-4) [/TD] [TD="width: 45"] 10(+0) [/TD] [TD="width: 38"] 9(-1) [/TD] [/TR] [/TABLE] [B]Senses[/B] passive Perception 10 [B]Languages[/B] — [B]Challenge[/B] 1/8 (25 XP) [h=3]Actions[/h] [B]Bite.[/B][I] Melee Weapon Attack:[/I] +3 to hit, reach 5 ft., one target. [I]Hit:[/I] 3 (1d4 + 1) piercing damage. [B]Tail.[/B] [I]Melee Weapon Attack: [/I]+3 to hit, reach 5 ft., one target. [I]Hit:[/I] 3 (1d4 + 1) bludgeoning damage. [h=1]Young Tyrannosaurus Rex[/h] [I]Medium[/I][I] beast, unaligned[/I] [B]Armor Class[/B] 12 (natural armor) [B]Hit Points[/B] 16 (3d8 +3) [B]Speed[/B] 50 ft. [TABLE="width: 278"] [TR] [TH="width: 45"] STR [/TH] [TH="width: 45"] DEX [/TH] [TH="width: 45"] CON [/TH] [TH="width: 33"] INT [/TH] [TH="width: 45"] WIS [/TH] [TH="width: 38"] CHA [/TH] [/TR] [TR] [TD="width: 45"] 15(+2) [/TD] [TD="width: 45"] 10(+0) [/TD] [TD="width: 45"] 12(+1) [/TD] [TD="width: 33"] 2(-4) [/TD] [TD="width: 45"] 12(+1) [/TD] [TD="width: 38"] 9(-1) [/TD] [/TR] [/TABLE] [B]Skills[/B] Perception +3 [B]Senses[/B] passive Perception 13 [B]Languages[/B] — [B]Challenge[/B] 1/4 (50 XP) [h=3]Actions[/h] [B]Bite.[/B][I] Melee Weapon Attack:[/I] +4 to hit, reach 5 ft., one target. [I]Hit:[/I] 5 (1d6 + 2) piercing damage. If the target is a Tiny creature, it is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the young tyrannosaurus can’t bite another target. [B]Tail.[/B] [I]Melee Weapon Attack: [/I]+4 to hit, reach 5 ft., one target. [I]Hit:[/I] 20 (1d4 + 2) bludgeoning damage. [h=1]Baby Ankylosaurious[/h] [I]Tiny[/I][I] beast, unaligned[/I] [B]Armor Class[/B] 13 (natural armor) [B]Hit Points[/B] 3 (1d4+1) [B]Speed[/B] 30 ft. [TABLE="width: 276"] [TR] [TH="width: 45"] STR [/TH] [TH="width: 45"] DEX [/TH] [TH="width: 45"] CON [/TH] [TH="width: 34"] INT [/TH] [TH="width: 45"] WIS [/TH] [TH="width: 36"] CHA [/TH] [/TR] [TR] [TD="width: 45"] 10(+0) [/TD] [TD="width: 45"] 10(+0) [/TD] [TD="width: 45"] 13(+1) [/TD] [TD="width: 34"] 2(-4) [/TD] [TD="width: 45"] 11(+0) [/TD] [TD="width: 36"] 5(-3) [/TD] [/TR] [/TABLE] [B]Senses[/B] passive Perception 10 [B]Languages[/B] — [B]Challenge[/B] 0 (10 XP) [h=3]Actions[/h] [B]Tail[/B][B].[/B][I] Melee Weapon Attack:[/I] +2 to hit, reach 5 ft., one target. Hit: 1 blugeoning damage. [h=1]Young Ankylosaurious[/h] [I]Medium[/I][I] beast, unaligned[/I] [B]Armor Class[/B] 13 (natural armor) [B]Hit Points[/B] 3 (1d4+1) [B]Speed[/B] 30 ft. [TABLE="width: 276"] [TR] [TH="width: 45"] STR [/TH] [TH="width: 45"] DEX [/TH] [TH="width: 45"] CON [/TH] [TH="width: 34"] INT [/TH] [TH="width: 45"] WIS [/TH] [TH="width: 36"] CHA [/TH] [/TR] [TR] [TD="width: 45"] 15(+2) [/TD] [TD="width: 45"] 10(+0) [/TD] [TD="width: 45"] 13(+1) [/TD] [TD="width: 34"] 2(-4) [/TD] [TD="width: 45"] 11(+0) [/TD] [TD="width: 36"] 5(-3) [/TD] [/TR] [/TABLE] [B]Senses[/B] passive Perception 10 [B]Languages[/B] — [B]Challenge[/B] 0 (10 XP) [h=3]Actions[/h] [B]Tail[/B][B].[/B][I] Melee Weapon Attack:[/I] +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) blugeoning damage. A creature hit by this attack is knocked prone unless it makes a DC 12 Strength saving throw. [h=1]Baby Allosaurus[/h] [I]Tiny[/I][I] beast, unaligned[/I] [B]Armor Class[/B] 11 (natural armor) [B]Hit Points[/B] 2 (1d4) [B]Speed[/B] 45 ft. [TABLE="width: 278"] [TR] [TH="width: 45"] STR [/TH] [TH="width: 45"] DEX [/TH] [TH="width: 45"] CON [/TH] [TH="width: 33"] INT [/TH] [TH="width: 45"] WIS [/TH] [TH="width: 38"] CHA [/TH] [/TR] [TR] [TD="width: 45"] 13(+1) [/TD] [TD="width: 45"] 9(-1) [/TD] [TD="width: 45"] 10(+0) [/TD] [TD="width: 33"] 2(-4) [/TD] [TD="width: 45"] 10(+0) [/TD] [TD="width: 38"] 7(-2) [/TD] [/TR] [/TABLE] [B]Senses[/B] passive Perception 10 [B]Languages[/B] — [B]Challenge[/B] 0 (10 XP) [h=3]Actions[/h] [B]Bite.[/B][I] Melee Weapon Attack:[/I] +3 to hit, reach 5 ft., one target. [I]Hit:[/I] 2 piercing damage. [h=1]Young Allosaurus[/h] [I]Small[/I][I] beast, unaligned[/I] [B]Armor Class[/B] 12 (natural armor) [B]Hit Points[/B] 5 (2d4) [B]Speed[/B] 30 ft. [TABLE="width: 278"] [TR] [TH="width: 45"] STR [/TH] [TH="width: 45"] DEX [/TH] [TH="width: 45"] CON [/TH] [TH="width: 33"] INT [/TH] [TH="width: 45"] WIS [/TH] [TH="width: 38"] CHA [/TH] [/TR] [TR] [TD="width: 45"] 14(+2) [/TD] [TD="width: 45"] 9(-1) [/TD] [TD="width: 45"] 11(+0) [/TD] [TD="width: 33"] 2(-4) [/TD] [TD="width: 45"] 10(+0) [/TD] [TD="width: 38"] 9(-1) [/TD] [/TR] [/TABLE] [B]Senses[/B] passive Perception 10 [B]Languages[/B] — [B]Challenge[/B] 1/8 (25 XP) [I][B]Pounce.[/B][/I] If the Young Allosaurus moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 11 Strength saving throw or be knocked prone. If the target is prone, the Young Allosaurus can make one bite attack against it as a bonus action. [h=3]Actions[/h] [B]Bite.[/B][I] Melee Weapon Attack:[/I] +4 to hit, reach 5 ft., one target. [I]Hit:[/I] 4 (1d4 + 2) piercing damage. [B]Claw[/B][B].[/B] [I]Melee Weapon Attack: [/I]+4 to hit, reach 5 ft., one target. [I]Hit:[/I] 4 (1d4 + 2) slashing damage. [h=1]Baby Pteranodon[/h] [I]Medium[/I][I] beast, unaligned[/I] [B]Armor Class[/B] 11 (natural armor) [B]Hit Points[/B] 2 (1d4) [B]Speed[/B] 10 ft, fly 70 ft. [TABLE="width: 278"] [TR] [TH="width: 45"] STR [/TH] [TH="width: 45"] DEX [/TH] [TH="width: 45"] CON [/TH] [TH="width: 33"] INT [/TH] [TH="width: 45"] WIS [/TH] [TH="width: 38"] CHA [/TH] [/TR] [TR] [TD="width: 45"] 10(+0) [/TD] [TD="width: 45"] 13(+1) [/TD] [TD="width: 45"] 10(+0) [/TD] [TD="width: 33"] 2(-4) [/TD] [TD="width: 45"] 9(-1) [/TD] [TD="width: 38"] 7(-2) [/TD] [/TR] [/TABLE] [B]Senses[/B] passive Perception 9 [B]Languages[/B] — [B]Challenge[/B] 0 (10 XP) [B]Flyby[/B][B].[/B]The Baby Pteradon doesn't provoke attacks of opportunuty while flying. [h=3]Actions[/h] [B]Bite.[/B][I] Melee Weapon Attack:[/I] +2 to hit, reach 5 ft., one target. [I]Hit:[/I] 1 piercing damage. [h=1]Compsognatus[/h] [I]Tiny[/I][I] beast, unaligned[/I] [B]Armor Class[/B] 9 (natural armor) [B]Hit Points[/B] 1 (1d4-2) [B]Speed[/B] 35 ft. [TABLE="width: 278"] [TR] [TH="width: 45"] STR [/TH] [TH="width: 45"] DEX [/TH] [TH="width: 45"] CON [/TH] [TH="width: 33"] INT [/TH] [TH="width: 45"] WIS [/TH] [TH="width: 38"] CHA [/TH] [/TR] [TR] [TD="width: 45"] 5(-3) [/TD] [TD="width: 45"] 9(-1) [/TD] [TD="width: 45"] 6(-1) [/TD] [TD="width: 33"] 2(-4) [/TD] [TD="width: 45"] 6(-3) [/TD] [TD="width: 38"] 9(-1) [/TD] [/TR] [/TABLE] [B]Senses[/B] passive Perception 7 [B]Languages[/B] — [B]Challenge[/B] 0 (10 XP) [h=3][B]Compsognatus is a dinosaur. [/B]Actions[/h] [B]Bite.[/B][I] Melee Weapon Attack:[/I] +0 to hit, reach 5 ft., one target. [I]Hit:[/I] 1 piercing damage. [h=1]Baby Plesiosaurus[/h] [I]Tiny[/I][I] beast, unaligned[/I] [B]Armor Class[/B] 11 (natural armor) [B]Hit Points[/B] 3 (1d4+1) [B]Speed[/B] 10 ft, swim 30 ft. [TABLE="width: 278"] [TR] [TH="width: 45"] STR [/TH] [TH="width: 45"] DEX [/TH] [TH="width: 45"] CON [/TH] [TH="width: 33"] INT [/TH] [TH="width: 45"] WIS [/TH] [TH="width: 38"] CHA [/TH] [/TR] [TR] [TD="width: 45"] 13(+1) [/TD] [TD="width: 45"] 13(+1) [/TD] [TD="width: 45"] 13(+1) [/TD] [TD="width: 33"] 2(-4) [/TD] [TD="width: 45"] 11(+0) [/TD] [TD="width: 38"] 5(-3) [/TD] [/TR] [/TABLE] [B]Senses[/B] passive Perception 12 [B]Languages[/B] — [B]Challenge[/B] 0 (10 XP) [B]Hold breath[/B]. The Baby Plesiosaurus can hold its breath for 1 hour. [h=3]Actions[/h] [B]Bite.[/B][I] Melee Weapon Attack:[/I] +3 to hit, reach 5 ft., one target. [I]Hit:[/I] 2 piercing damage. [SIZE=5][B]Spell lists [/B][/SIZE] [B]Druid Spells[/B] 1st Find Prehistoric Familiar 3rd Boost Prehistoric Beast [B]Ranger Spells[/B] 3rd Boost Prehistoric Beast [B]Sorcerer Spells[/B] 3rd Boost Prehistoric Beast [B]Warlock Spells[/B] 3rd Boost Prehistoric Beast [B]Wizard Spells[/B] 1st Find Prehistoric Familiar Boost Prehistoric Beast [h=1]Find Prehistoric Familiar[/h] [h=4]1st-level conjuration (ritual)[/h] [TABLE="width: 441"] [TR] [TH="width: 98"] [URL="http://5e.d20srd.org/srd/spellcasting/castingASpell.htm#castingtime"]Casting Time[/URL]: [/TH] [TD="width: 334"] 1 hour [/TD] [/TR] [TR] [TH="width: 98"] [URL="http://5e.d20srd.org/srd/spellcasting/castingASpell.htm#range"]Range[/URL]: [/TH] [TD="width: 334"] 10 feet [/TD] [/TR] [TR] [TH="width: 98"] [URL="http://5e.d20srd.org/srd/spellcasting/castingASpell.htm#components"]Components[/URL]: [/TH] [TD="width: 334"] V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier) [/TD] [/TR] [TR] [TH="width: 98"] [URL="http://5e.d20srd.org/srd/spellcasting/castingASpell.htm#duration"]Duration[/URL]: [/TH] [TD="width: 334"] Instantaneous [/TD] [/TR] [/TABLE] You gain the service of a familiar, a spirit that takes a prehistoric animal form you choose: baby allosaurus, baby ankylosaurus, baby plesiosauus, baby pteranodon, baby triceratops, compsognatus, or hatchling Tyrannosaurus Rex. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast. Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal. When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again. While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses. As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you. You can't have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature. When you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll. Special: A warlock that chooses pact of the chain, can choose to learn this spell in place of Find Familiar. [h=1]Boost Prehistoric Beast[/h] [h=4]3rd-level transmutation[/h] [TABLE="width: 441"] [TR] [TH="width: 98"] [URL="http://5e.d20srd.org/srd/spellcasting/castingASpell.htm#castingtime"]Casting Time[/URL]: [/TH] [TD="width: 334"] 1 action [/TD] [/TR] [TR] [TH="width: 98"] [URL="http://5e.d20srd.org/srd/spellcasting/castingASpell.htm#range"]Range[/URL]: [/TH] [TD="width: 334"] 30 feet [/TD] [/TR] [TR] [TH="width: 98"] [URL="http://5e.d20srd.org/srd/spellcasting/castingASpell.htm#components"]Components[/URL]: [/TH] [TD="width: 334"] V, S [/TD] [/TR] [TR] [TH="width: 98"] [URL="http://5e.d20srd.org/srd/spellcasting/castingASpell.htm#duration"]Duration[/URL]: [/TH] [TD="width: 334"] Concentration up to 5 minutes. [/TD] [/TR] [/TABLE] Target one beast within range with “Baby” on its species name. For the duration of the spell, the target beast assumes the form of a beast of up to challenge 2 whose name is on the target beast species name. The target beast statistics are replaced by those of the new form. The beast assumes the hit points and Hit Dice of the new form. When it reverts to its normal form, it is fully healed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn’t reduce its normal form to 0 hit points, the creature isn’t knocked unconscious. During this spell’s duration, if the creature is friendly to you, you can use your action to command the creature to take one of its actions. [I]At higher levels:[/I] When you cast this spell using a spell slot of 4th level or higher, the challenge rating of the new form increases by 1 for every level after 3rd. [SIZE=5][B]Feats[/B][/SIZE] [SIZE=4][B]Gain Prehistoric Familiar[/B][/SIZE] Prerequisite: The ability to cast at least one spell. You form a pact with a young ancient beast. Choose an unaligned beast of challenge rating 0 that includes “Baby” or “Hatchling” on its name, or that is identified as a dinosaur. One creature of that species becomes your new familiar. Your familiar is completely typical for its species, and it acts independently of you, but follows your every order and shares an empathic link with you that grants the following benefits: [LIST] [*]When your familiar drops to 0 hit points, it falls unconscious but won't die for as long as you remain conscious and alive. [*]During a short rest, you can use your hit dice to heal your familiar. It regains all of its hit points when you regain your spell slots. [*]While your familiar is within 1 mile of you, you can communicate with it telepathically. While it remains within 100 feet of you, you can understand each other as if your familiar had intelligence 10. [/LIST] You can't have more than one familiar at a time. If you know Find Familiar or Find Prehistoric Familiar, you don't get the benefits of this feat until you dismiss your current familiar. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
I adopted a Dinosaur. Adopt yours
Top