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I *almost* feel guilty...
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<blockquote data-quote="Zephyrus" data-source="post: 802509" data-attributes="member: 8728"><p>With a party that strong and caster heavy the Improved Invisibility in combat may be quickly mitigated with spells such as true sight etc... So him comming in sneak attacking while improved Invis'd i feel is more than fair. Maybe have a bit more fun and if possible use summoned monsters (many small ones) for the pose purpose of dropping flask's of Alchemist fire and/or smoke sticks. True Seeing does nothing to help vs concealment. Play the Dragon Mean and vicious. he's their to hurt someone and hurt someone bad. you said he knows hunters are in the area so have him concentrate on whoever hits him the hardest first untill he realizes that their is alot of damaging coming his way. Oh.. and load up on Dispells!! I know B.A.D.D. would be sadded to hear how a group of 4 17th level Characters killed a Great Red Wyrm in 4 turns and walked away undamaged (the only one that took damage was the Animal Growth'd Dire Tiger of the Druid but it was tagged with a Heal Spell before the dragon went down). And the primary reason why we kicked its butt so bad was when we tport'd in we had multiple Dispell Magic's and Greater Dispell Magic's ready so that when we went in we dispell'd many of his protections (we missed haste but got his Engergy Immunity-Cold) and then readied to counterspell any attempt to cast a spell. while the Awakened Animal Growth'd Dire Tiger ripped it appart in physical combat the Druid pounded on it with Energy Substitution-Cold spells and the Cleric (Me) and the Sorcerer were ready with Dispells. While the Arcane Archer Plucked at it some too. With a group with 5 of the 7 being caster's having the Dragon Haste'd would allow him to move or attack while having a Dispell Readi'd to counterspell spells the party throws at him. Make sure his spellcraft skill is high so he can identify the spell and determine if he wants to counter it or not. Have him bring help (Summon Monster) so that the party doesnt just focus on him. Again if he wants to caust alot of damage real fast have him use a slew of Monster Sum-1 level monsters to carry Smoke Sticks, Acid and Alchemist Fire. have him hit his targets fast and hard take a PC out and leave. Do it again the next day.</p></blockquote><p></p>
[QUOTE="Zephyrus, post: 802509, member: 8728"] With a party that strong and caster heavy the Improved Invisibility in combat may be quickly mitigated with spells such as true sight etc... So him comming in sneak attacking while improved Invis'd i feel is more than fair. Maybe have a bit more fun and if possible use summoned monsters (many small ones) for the pose purpose of dropping flask's of Alchemist fire and/or smoke sticks. True Seeing does nothing to help vs concealment. Play the Dragon Mean and vicious. he's their to hurt someone and hurt someone bad. you said he knows hunters are in the area so have him concentrate on whoever hits him the hardest first untill he realizes that their is alot of damaging coming his way. Oh.. and load up on Dispells!! I know B.A.D.D. would be sadded to hear how a group of 4 17th level Characters killed a Great Red Wyrm in 4 turns and walked away undamaged (the only one that took damage was the Animal Growth'd Dire Tiger of the Druid but it was tagged with a Heal Spell before the dragon went down). And the primary reason why we kicked its butt so bad was when we tport'd in we had multiple Dispell Magic's and Greater Dispell Magic's ready so that when we went in we dispell'd many of his protections (we missed haste but got his Engergy Immunity-Cold) and then readied to counterspell any attempt to cast a spell. while the Awakened Animal Growth'd Dire Tiger ripped it appart in physical combat the Druid pounded on it with Energy Substitution-Cold spells and the Cleric (Me) and the Sorcerer were ready with Dispells. While the Arcane Archer Plucked at it some too. With a group with 5 of the 7 being caster's having the Dragon Haste'd would allow him to move or attack while having a Dispell Readi'd to counterspell spells the party throws at him. Make sure his spellcraft skill is high so he can identify the spell and determine if he wants to counter it or not. Have him bring help (Summon Monster) so that the party doesnt just focus on him. Again if he wants to caust alot of damage real fast have him use a slew of Monster Sum-1 level monsters to carry Smoke Sticks, Acid and Alchemist Fire. have him hit his targets fast and hard take a PC out and leave. Do it again the next day. [/QUOTE]
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